TropicalDingdong
@TropicalDingdong@lemmy.world
- Comment on Cataclysm DDA, Vim & WASD - Implications For Generalist Translations Of Qwerty Layouts To The Steam Deck 1 week ago:
Honestly? I think you are getting hung up on approaching this from the T9 perspective.
Yeah well I think you are hung up on the mechanical keyboard community.
The T9 approach worked excellently, was extremely intuitive, and once learned, it is easily as effective as an on screen keyboard.
There just aren’t enough buttons on a deck to have dedicated key mapping and as well would never be intuitive.
This can be overcome by incorporating the philosophy of the T9 keyboard, taking it down to maybe 8-12 total keys you interact with.
Two hands, two flippers (index fingers), 4 keys either side (two thumbs), and you’ve got all the degrees of freedom you need.
- Comment on Cataclysm DDA, Vim & WASD - Implications For Generalist Translations Of Qwerty Layouts To The Steam Deck 1 week ago:
But the people who actually used it for SMS/ beepers were few and far between.
I mean, maybe this is true, but not my experience whatsoever. Most people (my circles) once they got the hang of it were typing SMS at 20-30 wpm using T9. My only argument is that alternative keyboards can be effective. I look at the deck (got mine right here) and I see plenty of opportunity (degrees of freedom) to support something along the lines of a T9 keyboard. Like if someone can come up with it, something that’s actually intuitive like T9 was, I really think it would gain generalized acceptance.
This is mapping an RPG/roguelite from old school curses input to a gamepad/touch screen combo. Which, as I said, is a fundamentally “wrong” idea.
I still completely agree with this sentiment, but I don’t think I agree with analog sticks or clusters and wheels. I’m on the same page as the “cool but I am sure as hell not going to learn that” category for any solution like this.
Lets say we just either the back l/r paddles and l/r top switches, along with 4 buttons left and 4 buttons right. Like, I’m playing with the positions with my fingers now. Maybe press paddle or switch, press either a left or right one of 4 options and complete it by pressing one of the opposing left or right one 4 options.
So (4^3)/2 (lets make it direction so that the target key is always found in a ‘caret’ formation (starts left, goes right, ends left; or starts right, goes left, ends right). That means for each of the 8 keys (4 left, 4 right), there would be 8 potential positions, which gives us a final 128 potential keybindings. We could probably sacrifice some fractional degrees of freedom here to make it more intuitive (like maybe its only 6 potential positions for a given initial key/ paddle combo).
Like I think its super doable.
- Comment on Cataclysm DDA, Vim & WASD - Implications For Generalist Translations Of Qwerty Layouts To The Steam Deck 1 week ago:
This is ABSOLUTELY what I’ve wanted from the steam deck from the first minutes I got my first deck. Being able to work in the desktop mode without having to use the onscreen keyboard has been a fundamental limiting factor for me.
So I do have to push back against this statement:
The only intuitive way to map the qwerty keyboard to the steam deck is through the context of a specific game’s controls and what they usually map to on a keyboard.
Case in point, I want to use the steam deck as a productivity device. I need a ‘generalized’ mapping of keys.
I’m interested in knowing what you think of the oldschool T9 keyboard mapping. I’ve been thinking for a long time that something similar to this would work for the deck.
- Comment on Cataclysm DDA, Vim & WASD - Implications For Generalist Translations Of Qwerty Layouts To The Steam Deck 1 week ago:
I whole kindheartedly disagree. I don’t know that “this” is it, but a touch screen is a POOR supplement for a keyboard.
Maybe you are a bit younger, maybe you don’t didn’t have them, but T9 was one of the best typing experiences out there; I still consider it an improvement to onscreen keyboards on modern smartphones.
I think that this effort is precisely what I’ve been looking for as a daily steam deck driver; I want this specifically for the KDE environment. In combination with the trackpads, I think a key-bound button/ switch based keyboard is all I need for the steam deck to be a 100% drop in replacement for a laptop.
I want that cyber punk lifestyle of being able to program on my deck and do a whole lot more with it. For that to work, I can’t be switching over to some goofy touch screen key board.
- Comment on 2 weeks ago:
Yeah it was a blast, like, incredibly pleasurable to play.
The controller layout and the steam deck layout just mapped excellently. Everything felt incredibly organic, almost as if the game was designed for the deck.
I’m on BG3 now and its not nearly as good of an experience. The graphics feel lacking compared to W3. I’m not sure I’ve got it tuned correctly. The key mapping is ‘so so’; I play city skylines and its way better mapping for a mouse based click and do stuff game.
The key mapping / controller layout and zoom / perspective questions are the make it or break it for any game on deck. I really like the steam deck controller set up (in-spite of the fact that before the deck, I’m almost exclusively a keyboard and mouse gamer). I like how flexible the set up is, but I feel like not enough games are taking advantage of the options and the community layouts are hit and miss.
- Comment on 2 weeks ago:
I played the entire game through on the deck. It played excellently.
- Comment on Game of Thrones reportedly has an MMO in the works, nearly a decade after the last one was cancelled 2 weeks ago:
GRRM is on the design team. Keep holding your breath folks.
- Comment on Razer made a million dollars selling a mask with RGB, and the FTC is not pleased 2 weeks ago:
What’s more cyber punk than a billion dollar company selling fake lifesaving equipment for profit, while breaking/ ignoring/ bribing their way past the law?
- Comment on Razer made a million dollars selling a mask with RGB, and the FTC is not pleased 2 weeks ago:
I still think it was cyberpunk af
- Comment on Steam will stop issuing refunds if you play two hours of a game before launch day 3 weeks ago:
absolutely worth the money even unfinished.
I completely agree with it in principal for supporting the smaller development teams.
- Comment on Steam will stop issuing refunds if you play two hours of a game before launch day 3 weeks ago:
If you paid for EA, that’s 100% on you and I don’t think a refund should be available at all (after the initial time limit, of course). You paid for an unfinished game and that’s exactly what you got. It literally doesn’t matter what the game releases as.
Yeah I mean I agree with that, but its also on the developer too to… to just maybe finish the game before release? Like if a half finished product is what you made and what you release and you and your customers are cool with that, great. But thats not what EA is.
Idk yeah. Yeah I think that maybe you shouldn’t be able to charge for early access. That would simplify the whole thing. I don’t think gating it makes more sense.
- Comment on Concerning issue with my drck and cp2077 3 weeks ago:
I mean, you are trying to ride a moped in a formula 1 race there buddy.
cp2077 is one of the most demanding games there is. Its a miracle you can run it on deck at all.
- Comment on Steam will stop issuing refunds if you play two hours of a game before launch day 3 weeks ago:
Yeah idk how I feel about that. Its kind-of on the developer for offering early access. Its not like they aren’t getting data from people playing early access.
Maybe early access just should be a thing and they should just pay people to test their games?
- Comment on Discord is nuking Nintendo Switch emulator devs and their entire servers 5 weeks ago:
So they went against their own terms with this move, which means anyone is subject to the same actions even if they are complying with the terms of service.
Sure, but if you were comfortable with Discord as a home for this work, people have been speaking up against discord as a resource for these kinds of things pretty much since the beginning of discord.
Its a lesson learned, but better off now that later. No corporation can be trusted. You have that knowledge now if you didn’t before. Make decisions accordingly.
- Comment on X filing “thermonuclear lawsuit” in Texas should be “fatal,” Media Matters says 1 month ago:
- Comment on Owners Report Valve’s Priciest Steam Deck Model Has A Cracking Problem 1 month ago:
Bad thing that it happened. Good thing that its 100% repairable.
- Comment on Cities: Skylines 2 now has mod support, so you can soon annoy drivers with Spaghetti Junction 2.0 1 month ago:
Is the game playable yet?
- Comment on Microsoft shows another Bing popup advertisement to Windows users - gHacks Tech News 1 month ago:
Meanwhile, on linux:
- Comment on New Decky plugin lets you enable/disable individual BT devices waking your OLED Steam Deck 2 months ago:
Um.
Can we have this in Ubuntu?
- Comment on How one unexpected game (Nier Automata) changed the Steam Deck forever 2 months ago:
Still good feedback. I’ll be giving it a shot in a bit.
- Comment on How one unexpected game (Nier Automata) changed the Steam Deck forever 2 months ago:
Yeah I played that. The combat system was …boring…? Also, there was like, no real story. The nemesis system was just kind of eh. Like even on the highest difficulty the fights were incredibly easy.
When I saw the previews, I thought it would be this game detailing the corruption of one of the kings who took the ring into eventually becoming a full wraith (like as you use the ring more, you become more corrupted but gain more powers.) But I found the story to be meandering and kind of like, inconsequential.
If the nemesis system resulted in ‘me’ the main character of the game effectively becoming a general in Sauron’s army, and becoming fully corrupted by the ring with almost godlike powers, being challenged morally to make the right decision, but my human weakness causes me to draw upon the power of the ring, giving into it almost inevitably, now that would have been a good game.
- Comment on How one unexpected game (Nier Automata) changed the Steam Deck forever 2 months ago:
Great feedback. How many hours would you estimate it took you to make your conclusion?
Like, do I have to fully commit before I’ll be able to assess the game?
- Comment on How one unexpected game (Nier Automata) changed the Steam Deck forever 2 months ago:
This is my first play through of Witcher 3, and I have been extremely impressed with the story, even if it doesn’t quite compare with any contemporaries in more traditional media. Like, I’m playing it, and the game could easily be on the level of the earlier GoT books in its story. However, some aspects feel like its not quite able to straddle the medium.
Gonna grab this on steam and I’ll let you know. Probably will play well on the deck?
- Comment on How one unexpected game (Nier Automata) changed the Steam Deck forever 2 months ago:
Yeah I’m fine with that, I just picked up witcher because it would work well on deck and I’d never played it.
- Comment on How one unexpected game (Nier Automata) changed the Steam Deck forever 2 months ago:
Well that’s high praise.
- Comment on How one unexpected game (Nier Automata) changed the Steam Deck forever 2 months ago:
Is this one worth playing?
Need something for after the Witcher.
- Comment on Battlestar Galactica Reboot Moves Forward at Peacock With New Showrunner 4 months ago:
I’ll take things that were perfect in their original incarnation and don’t need a reboot for 200$ Alec
- Comment on Valve Pleads With Steam Deck Owners to Stop Inhaling Exhaust Fumes 5 months ago:
“Refrain”
- Comment on How are posts future-dated? 5 months ago:
Get a load of this guy, not living 2 hours into the future.
- Comment on Crypto genius 5 months ago:
TitTornado