Comment on US patent office revokes Nintendo’s patent on summoning characters to make them battle | VGC
SharkAttak@kbin.melroy.org 23 hours agoWas there really that much difference? I've only played the non-throw version, I think.
Comment on US patent office revokes Nintendo’s patent on summoning characters to make them battle | VGC
SharkAttak@kbin.melroy.org 23 hours agoWas there really that much difference? I've only played the non-throw version, I think.
Know_not_Scotty_does@lemmy.world 14 hours ago
Yes, it really forced you to get close to the pals/npcs before starting your attacks. Before you could game it a bit and lob them from longer range to kite them a bit. It helped when you had level mismatches and was generally more fun imo.