givesomefucks@lemmy.world 13 hours ago
Tldr:
Console players are disproportionately more likely to be whales:
GTA Online made $9,592,109 a week across September 2025 to April 2026. Nine million dollars a week! Why, you could buy almost all the DLC for a Paradox grand strategy game with that!
Of the total, $8,245,974 was from console,
Which makes sense, PC players are able to do free mods and more shit, even if not in GTA
Console games are more lockdown by nature so it makes sense they pay more for micro transactions.
paraphrand@lemmy.world 10 hours ago
This is GTAO. So calling the disruptive hacks and cheating “free mods” is strange. Hacking and cheating in multiplayer games sucks.
greybeard@feddit.online 10 hours ago
On PC, you can play GTA5 online without GTAO. Want to just play tag with your friends online in GTA5? No need to engage in the microtransaction BS that is GTAO.
paraphrand@lemmy.world 10 hours ago
Of course. But this article is about the cash cow that is GTAO. GTAO is the most profitable game in the history of gaming. It’s so substantial that it makes sense to consider it a separate thing for discussion.
Story mode, where “free mods” are totally cool, is not making ongoing revenue from people who purchased GTAV. And conflating the two with a comment about mods is off target.
greybeard@feddit.online 10 hours ago
But the post you responded to was talking about console having more whales than PC. Higher competition on PC is one of the reasons. I think it is dead on target. If console players could play FiveM, something tells me a lot less of them would be sucked into GTAO.