The publishers did.
Comment on Yeah, but...
panchzila@lemmy.world 1 year agoGame developers didn’t profit from rents.
GeneralEmergency@lemmy.world 1 year ago
panchzila@lemmy.world 1 year ago
Not as much as if there was no rental business. It was bad for them, Nintendo even tried to stop blockbuster from renting their games. They weren’t designing games thinking about the rentals.
teamevil@lemmy.world 1 year ago
What is funny is that we remember Nintendo still. NEC’s TurboGrafx -16 failed because you couldn’t rent games.
GeneralEmergency@lemmy.world 1 year ago
The lion king monkey puzzle was made for the rental market.
panchzila@lemmy.world 1 year ago
Made for the rental market?
It was hard so it would suck for people who rented the game. Developers and publishers didn’t get a cut for each rental.
teamevil@lemmy.world 1 year ago
But they sure did by selling extra copies, plus if the game was good we’d buy it. I’m convinced the TG-16 never took off because they didn’t let places rent games.
Plus game rentals made owning a console more attractive and that means perhaps more potential sales for all games you’ve produced.
Short view you’re right, long view I think rentals helped the industry much more than hurt it back then.