Comment on What are some common everyday examples of this phenomenon? (see body)
justlookingfordragon@lemmy.world 1 year agoA common misconception is that blood moons help replenish system memory by resetting enemy kill flags. This is however total nonsense, because enemy kill flags are just GameData flags, and all GameData flags are loaded at bootup and stay in memory forever
From the exact same source you just posted.
VindictiveJudge@lemmy.world 1 year ago
Well, that was dumb of me. I was going from memory at lunch and just linked a thing. Point is, you can force one, but you need to do something that eats a lot of RAM, not something silly like walking into a particular wall.
justlookingfordragon@lemmy.world 1 year ago
There are only seven very specific cases which can trigger a PBM, most of which the player has no control over (audio and texture loading issues). All listed in the guide.
The guy who wrote that guide is still on reddit (u/leoetlino to be precise) and has had the same discussions for years in r/breath_of_the_wild ^^° I’ve even argued with him myself back in the day when I didn’t know better, but since he’s a dataminer who reverse-engineered most of the game code, I’m now inclined to believe that he knows what he’s talking about.
However, I don’t blame anyone for not knowing better, since there are just way too many flat-out wrong but “real looking” guides claiming to know how the gameplay mechanic works, so it is ridiculously easy to fall for false info (I did, too). Heck, even the “Complete Official Guide” claims that the regular Blood Moon happens every seven days and can be forced to happen via skipping time at a campfire, which is super easy to disprove but still widely belived to be true, because how can a book with THAT title be wrong, right?
(Still, walking into a wall is worthless either way, lol … but it WAS a theory once, regularily posted as a tip/trick for the Mija Rokee Shrine on reddit and gamefaqs, and parrotted by IGN who still haven’t updated their guide even 7 years later and probably never will)