Comment on No Man's Sky 4.6 'Orbital' adds starship customization and a space station overhaul
Shadowedcross@lemmy.world 8 months ago
I wonder how starship collectors feel about this.
Comment on No Man's Sky 4.6 'Orbital' adds starship customization and a space station overhaul
Shadowedcross@lemmy.world 8 months ago
I wonder how starship collectors feel about this.
model_tar_gz@lemmy.world 8 months ago
Am a starship collector. I feel: Fucking Finally! Should’ve been this way from day 0.
Just leave my golden vector and utopia speeders alone.
DarkThoughts@fedia.io 8 months ago
I find it hard to praise them for that since they're the one who highly over-promised and even more so under-delivered. It sets a dangerous precedence when we praise developers for this, because it could easily become a marketing tactic.
Purposely hold back content and introduce some issues, gaining a shitstorm (which is, excluding the intent, all kinda the norm at this point), just to then slowly drip feed things back into the game and fix the issues, so that you see a huge shift / turnaround and become the legends who stand with their games and the community against the terrible practices that have taken over the gaming industry.
I hope people are more cautious with Light No Fire, as Murray is already out there making big promises as if he's the new Peter Molyneux.
model_tar_gz@lemmy.world 8 months ago
They could have just taken everyone’s money and ran and told everyone to get bent. Too many indie game studios do exactly this.
I’m not saying the over promise and under deliver model is praiseworthy. Rather, I try to view this more as a product of the software development lifecycle. Develop and deliver the mvp, try to recoup some costs to pay investors and staff and invest more by following the customers’ feedback as to what to build next. Would we all like to have everything right now? Of course but that is also just not really feasible. Software is hard to write and notoriously difficult to maintain specific timelines.
DarkThoughts@fedia.io 8 months ago
Those who do basically won't sell much ever again if they decide to do anything else after that. But in the end it's just damage control by a studio that wants to keep existing past their failure of a game. I'm sure Light No Fire will be gobbled up regardless of the release state it is going to be in, and that wouldn't be the case if they didn't touch NMS again.