it simply wouldn’t trust the client with anything the player shouldn’t know, to minimize cheating potential. valorant does this, and made a blog post about it. also, player movement could be analyzed server side to attempt to distiguish between cheating and legit.
I think client side invasive anti cheat is likely more effective than this, but its a cat and mouse game. if the anticheat was server side and good, there isn’t anything to attack
derGottesknecht@feddit.de 7 months ago
Don’t send opponents location until they are visible for example. That way a wallhack won’t work.
WldFyre@lemm.ee 7 months ago
That literally doesn’t work for faster fps games