Comment on [News] EA expanding EA Anti-Cheat - bad news for Steam Deck / Linux
thisisawayoflife@lemmy.world 1 year agoComputers are very fast these days, and if the only thing that computer is doing is data processing it seems like it should not be an overwhelming task. It honestly seems like the perfect use case for something like Kafka. Data stripped of its schema and encoded to be the smallest size possible. Encrypt that if necessary, maybe using some kind of session only encryption beginning at client server handshake, based on some value that’s generated inside the game binary.
I’m sure it’s difficult to engineer, but it shouldn’t be impossible. I’d love to understand what the current processes are and why things are failing horribly.