I mean. If you’re honestly comparing a 3d game with isometric pixel art. Then I don’t think there’s an answer you’ll be happy with.
bleistift2@sopuli.xyz 4 months ago
capable of pathing around 100,000+ people/vehicles. No more CPU death!
Processor: Intel / AMD: 3 GHz Memory: 4 GB RAM
If they’re able to pull this off then I’ll wonder even more what the fuck went wrong with Paradox.
GeneralEmergency@lemmy.world 4 months ago
bleistift2@sopuli.xyz 4 months ago
What does it matter if the agents are 2d or 3d when it’s the pathfinding that sucks?
Blaster_M@lemmy.world 4 months ago
Completely unoptimised … that’s what. Optimisation should be a required course in game design.