The savings happened before 2005.
Also, software is a volume business. They have far more customers now to cover those costs.
Or, you, know, if the market doesn’t support high budget games, then don’t make high budget games.
The savings happened before 2005.
Also, software is a volume business. They have far more customers now to cover those costs.
Or, you, know, if the market doesn’t support high budget games, then don’t make high budget games.