Games and movies have already used algorithms for background crowds and hair movement, AI would just be a continuation of that kind of thing. One reason to be against it for that purpose is because of the concern of how it will be implemented, since those old algorithms were seen as a tool for professionals to use instead of something to replace those same professionals.
The main concern with generative AI is the ‘replace your workforce’ mentality that is associated with it.
BudgetBandit@sh.itjust.works 10 hours ago
But if you put someone with no experience in game design in charge of making this, it will just be another boring generic city or forest. I don’t want the city to look like something I’ve seen before - I want a cool experience. Minecraft and games like these only work because they are sandbox games in the first place and open world in the second. And they also don’t use AI but rather an algorithm and a seed to calculate the worlds.
Xenoblade, Zelda, the Witcher, GTA - they all have handcrafted worlds. Every tree is placed with meaning, every hill used to keep you wondering what you’ll find next, every quest fleshing out to the game‘s world and its characters.
But I’ll give you the benefit of the doubt if you show me a single game where AI made something better, heck, it only has to be somewhat acceptable, than a simple seed based algorithm could have done it.
PixelatedSaturn@lemmy.world 8 hours ago
Placing each tree by hand is stupid and a colosal waste of time. It doesn’t make any sense. Of course you get people to design certain details after, but doing everything from scratch, no one is doing that anymore.
I don’t need benefit of the doubt from you. I don’t know where they used ai and where they didn’t. Asking me to show you that makes no sense.