Comment on Epic reduce their cut to 0% for the first $1 million in revenue for devs on the Epic Games Store

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9point6@lemmy.world ⁨4⁩ ⁨days⁩ ago

I’d argue it makes more sense for digital distribution, once the sale has been made in a physical store, there’s no ongoing cost for them.

A digital storefront has the ongoing cost of downloads and updates, as well as the distributed storage costs (Steam many copies of games all over the world to mean downloads are quick)

Data transfer costs back in the mid 00s mean that every install of a game like HL2 cost them a dollar or two. If a user ever uninstalled and reinstalled more than a couple of times (a lot more common back then with the limited storage everyone had), couple that with ongoing update transfer costs and most of the profit from a full price sale could be gone. If they never made any profit from the sales, Steam never makes it past its awkward years.

Data transfer is definitely cheaper these days, but then games are bigger and they probably spend a lot more on datacenter space than back in the day

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