Comment on If Valve creates an "entry point" for living room PCs, the console-beating Steam Machines will follow, argues Baldur's Gate 3's publishing director

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Aria@lemmygrad.ml ⁨11⁩ ⁨hours⁩ ago

Sure, it’s not a complete apples to apples comparison. But I don’t think a newer FSR version will that drastically improve the perception. It’s not like upscaling and reconstruction isn’t available at all on PS5. (Plus aren’t a lot of people anti-AI and boycotting those features?)

Which angle are you arguing?
FSR4+ will/can make the same game look better on this PC than PS5? Or FSR4+ has value and should be considered in the cost-benefit?

If the first, then we’d have to look at evidence. Are there any games where the PS5 version is obviously (visible to new customers) worse looking than the low-medium settings, 8GB-spec PC version? Maybe a few but I wouldn’t expect it to hold true for most big sellers. There aren’t even that many FSR4 games period. Maybe that’s a point in favour? This’ll be more future-proof than PS5. Though PS6 is probably not that far away either.

On the flip side games like Alan Wake 2 and Indiana Jones run great on base PS5 but won’t on PC with 8GB. I found this video on the topic with many comparisons. youtu.be/cFlaymC-vZI
The video shows that it’s not as dramatic a difference as I implied and assumed, but it still demonstrates that it does often make an immediately appreciable difference. Particularly when it comes to stutters. It’s also testing a card with only 12GB, but the PS5 can comfortably be used for even heavier scenarios.

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