But why should it matter at all? They don’t list whether the game was written in c++ or c# because it makes no difference. What matters is the game play. If it’s good, it’s good.
But why should it matter at all? They don’t list whether the game was written in c++ or c# because it makes no difference. What matters is the game play. If it’s good, it’s good.
BrikoX@lemmy.zip 1 day ago
Sure they do. That’s what game engine disclosure does.
CannonFodder@lemmy.world 1 day ago
Do they really? And do you care? I mean I understand if they tell you it’s based on Unity or what other framework systems, because that would dictate a certain look and feel area, but the programming language?
BrikoX@lemmy.zip 1 day ago
Coding language for the game engine is directly related to the game performance. Whether most people know about different engines or care about them is not that relevant as it is being disclosed already. But if nobody has an issue with disclosing that which most people might not care about then it really shouldn’t be an isuse to disclose LLM usage which we know a lot of people care about since it has the same or similar considertions as game engine just for a lot more people.