I reckon you’d have to be at least in the double digits for larger studios/orgs to take notice. Though the steam deck has already had a very positive effect on the number of Linux native games in the indie space.
Comment on Steam survey for December 2025 shows Linux holding to 3.19%
sexual_tomato@lemmy.dbzer0.com 4 days ago
At what percentage do you think Linux will be a serious target for large game developers?
Egonallanon@feddit.uk 4 days ago
MudMan@fedia.io 3 days ago
Sounds about right. Console install counts start being "relevant" after 20-ish million unit sales. The Deck itself isn't close to that, and the overall Linux install base on Steam is maybe what, a third of that?
But I'd argue you need more for Steam, because a lot of those Linux users also have Windows available as it is, given that about 20% of them are on a Steam Deck and many of those likely have a Windows PC on the side rather than only using Steam on the Deck.
warmaster@lemmy.world 4 days ago
For something like FIFA & Call of Duty for example?
I imagine somewhere between 8% and 20% just for enabling anticheat support. That would be around 20 million monthly active users.
Some smaller devs are already doing the extra mile and making native ports, like Baldur’s Gate 3 for example.