Devs chose a repo of their choice, the distributor (in this case Nexus) choses a repo (GitHub is either free or very cheap for FOSS projects) to check for compliance, vulnerabilities, etc and then it’s cloud natively packaged for distribution.
This is how Flathub, Homebrew, and the Universal Project distros are built and distributed.
I bet Nexus would save a ton of money if they went this way.
Oh good centralized under github instead of Nexus, that’ll solve all the problems!
I’m not sure how long you’ve been modding games, but nexus is a treasure despite its problems and the way it has scaled was to suit the need of the userbase.
Don’t get me wrong, flathub is great, but there’s an insane amount of other variables in the mix with modding games that makes it much more complex then just downloading a package. Not to mention the entire ecosystem built out (thinking things like wabbajack, mod organizer, etc)
Jakeroxs@sh.itjust.works 4 hours ago
And who’s hosting that git repo?
warmaster@lemmy.world 3 hours ago
Just like any other FOSS project:
Devs chose a repo of their choice, the distributor (in this case Nexus) choses a repo (GitHub is either free or very cheap for FOSS projects) to check for compliance, vulnerabilities, etc and then it’s cloud natively packaged for distribution.
This is how Flathub, Homebrew, and the Universal Project distros are built and distributed.
I bet Nexus would save a ton of money if they went this way.
Jakeroxs@sh.itjust.works 1 hour ago
Oh good centralized under github instead of Nexus, that’ll solve all the problems!
I’m not sure how long you’ve been modding games, but nexus is a treasure despite its problems and the way it has scaled was to suit the need of the userbase.
Don’t get me wrong, flathub is great, but there’s an insane amount of other variables in the mix with modding games that makes it much more complex then just downloading a package. Not to mention the entire ecosystem built out (thinking things like wabbajack, mod organizer, etc)