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Paradox delay Prison Architect 2 and cancel preorders: "improving the performance has proven to be a task that will take time"

⁨25⁩ ⁨likes⁩

Submitted ⁨⁨9⁩ ⁨months⁩ ago⁩ by ⁨ZippyBot@lemmy.zip [bot]⁩ to ⁨gaming@lemmy.zip⁩

https://www.rockpapershotgun.com/paradox-delays-prison-architect-2-and-cancels-preorders-improving-the-performance-has-proven-to-be-a-task-that-will-take-time

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  • fartsparkles@sh.itjust.works ⁨9⁩ ⁨months⁩ ago

    This is what happens when you don’t have a passionately obsessed lead developer like Chris Delay behind the helm who writes a performant, purpose-built game engine from scratch.

    I really worry that PA2 won’t have the magic of the original and be a typical Unity game engine project with slapped together code from a mixture of asset packs until it vaguely works.

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    • InterSynth@lemmy.dbzer0.com ⁨9⁩ ⁨months⁩ ago

      That is exactly what will happen.

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  • CompostMaterial@lemmy.world ⁨9⁩ ⁨months⁩ ago

    Paradox seems to be proving that they are no longer capable of developing video games.

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    • Taiatari@lemmynsfw.com ⁨9⁩ ⁨months⁩ ago

      Well at the same time, they do show that they might have learned something from the cities skyline release. I’d rather wait longer for prison architect than have the performance issues cities skyline has / had?

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    • DmMacniel@feddit.org ⁨9⁩ ⁨months⁩ ago

      Or rather shitty with their estimates.

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  • franklin@lemmy.world ⁨9⁩ ⁨months⁩ ago

    Given that Double Eleven was removed From development after 9 years, it’s unsurprising that they would have some technical debt.

    I just hope this is Paradox learning from the mistakes of the past, and not the game being too far gone.

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