Assassin's Creed Shadows delayed to 2025 as Ubisoft try to recover from "softer than expected" Star Wars Outlaws launch
Submitted 2 months ago by ZippyBot@lemmy.zip [bot] to gaming@lemmy.zip
Submitted 2 months ago by ZippyBot@lemmy.zip [bot] to gaming@lemmy.zip
scrubbles@poptalk.scrubbles.tech 2 months ago
How many times do they have to be told? Huge open worlds are great! IF they have stuff to do in them. Odyssey had a great huge open world that was incredibly detailed - then they filled it with a mediocre story and a million fetch quests.
Cyberpunk, as an alternative, had an extremely in depth story and each side quest felt like you were making a choice or that thought went into each one. Even the gigs were detailed and had thought put into them. Yeah they started to blend together, but I never felt like I was just running over, picking something up, then finding the next thing to go pick up, and repeating for 6 hours per area with 36 areas.