You may disagree, but this comes from someone who can back it up.
I don’t get it, CDPR used Bioware engine for the first Witcher game and they had a lot of troubles.
Then they decided to make their own engine for TW2 and in 2011 it looked a lot better than Unreal Engine 3.
They went on with their Red Engine for TW3 and, great story/game aside, it looked and still looks incredible 10 years later.
Then finally Cyberpunk 2077, a broken launch, especially on consoles, but damn does it look good (I’ve yet to see better looking game), once again using their Red Engine.
Of course it must have been a lot of work, but when you’ve proven you can achieve it multiple times, I don’t see the point of going with Unreal. They didn’t even need to make a new version of Red Engine, the one from CP2077 was enough for games that will land in 2026.
givesomefucks@lemmy.world 1 week ago
They really buried that this is an 11 month old quote…
But yeah, I was guilty of expecting a groachical experience like Seluna’s without realizing the trade off was an N64 level of being stuck on rails.
5ish years from now it could be different.
But it’s not about making the best games, it’s about making the most money.
If you have a propitiatory engine, your hiring base is limited. And studios don’t want long-term employees, so they want generic engines with a readily available labor pool.