For our C:\ArsGames series, we look at the controls conundrum of early 3D.
Why adding modern controls to 1996's Tomb Raider simply doesn't work
Submitted 1 day ago by BrikoX@lemmy.zip to gaming@lemmy.zip
Submitted 1 day ago by BrikoX@lemmy.zip to gaming@lemmy.zip
For our C:\ArsGames series, we look at the controls conundrum of early 3D.