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Introducing SteamVR 2.15

⁨30⁩ ⁨likes⁩

Submitted ⁨⁨5⁩ ⁨hours⁩ ago⁩ by ⁨steam_lover@sh.itjust.works [bot]⁩ to ⁨steamdeck@sopuli.xyz⁩

https://store.steampowered.com/news/app/250820/view/506230784633341435

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Comments

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  • llii@discuss.tchncs.de ⁨4⁩ ⁨hours⁩ ago

    Fix for VRAM leak on some AMD systems.

    Oh, I hope this fixes my VRAM issues where it would saturate my 16GB AMD GPU.

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  • Darkcoffee@sh.itjust.works ⁨5⁩ ⁨hours⁩ ago

    A bit unrelated, but does it support Linux?

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    • tidderuuf@lemmy.world ⁨5⁩ ⁨hours⁩ ago

      Of course there is! help.steampowered.com/en/…/18A4-1E10-8A94-3DDA I’m pretty sure it has always been their focus since the inception of SteamOS.

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    • blah42@sh.itjust.works ⁨5⁩ ⁨hours⁩ ago

      Yep, steam vr has for most of it’s life cycle.

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      • tortiscu@discuss.tchncs.de ⁨5⁩ ⁨hours⁩ ago

        Tried it, and it runs, but everything looks wrong somehow

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    • gwheel@lemmy.zip ⁨4⁩ ⁨hours⁩ ago

      In my experience steamvr works but is unstable and has really bad performance compared to windows. (Constant stuttering even in lighter games like pistol whip) Motion smoothing doesn’t work and it feels like there’s some input delay which is not acceptable for vr.

      I’ve switched over to monado via envision, which loses the steamvr overlay and is very unpolished. (no camera passthrough and no boundary display, though both seem in development) Games play correctly with reasonable performance, which is what matters.

      I wouldn’t recommend linux vr in general right now, if a friend wanted to try my headset I’d probably boot my windows partition. (Original htc vive with a 9070xt, so no excuse for steamvr’s linux performance)

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      • luthis@lemmy.nz ⁨3⁩ ⁨hours⁩ ago

        I would, it runs great on my PC. Wivrn, AMD, quest 3

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