The Witcher 4 is the work of over twice as many CD Projekt staff as The Witcher 3, in a fresh display of how blockbluster team sizes have ballooned
Submitted 4 hours ago by GamingBot@lemmy.zip [bot] to gaming@lemmy.zip
Submitted 4 hours ago by GamingBot@lemmy.zip [bot] to gaming@lemmy.zip
KindnessIsPunk@lemmy.ca 4 hours ago
It’d be interesting to see a comparison of the project teams along with their jobs and timelines.
Is it consumer expectations for graphics and scale driving the change? Is it management trying to align itself with the rest of the industry? It’s clear this is unsustainable so answering there’s questions is the first step to navigating the issue.