A Plague Tale was good, it had some interesting puzzle elements and stealth sections that I enjoyed. The major thing through out is using fire and other environmental elements to manipulate guards, rat swarms, and some mechanisms in order to proceed. One of these days I’ll snag the sequel.
Chorus was pretty great to me, although I got a little tired of it by the end. The main thing here is getting through the beginning until you get your powers. When you do you can basically pull a drift maneuver that lets you rotate freely in space and then accelerate in whatever direction you’re facing. This allows for some major tight turns and being able to shoot sideways as you pass enemies and continue shooting at their backside as you continue floating the other way. Further powers grant even more maneuvers later. This was really fun to me because it eliminates the circling around that so many flight games suffer from, and really let me fly differently. Really sets it apart from any other flying games I’ve played.
Metal: Hellsinger is a lot like BPM, with its own changes. I need to play more of this, but if you’re a metal fan the soundtrack is pretty cool and gets more intense the better you play. Shooting to the beat is tough, but doing every action (dash, reload, special) to the beat really takes practice.
Broken_Monitor@lemmy.world 8 months ago
I played some of these.
A Plague Tale was good, it had some interesting puzzle elements and stealth sections that I enjoyed. The major thing through out is using fire and other environmental elements to manipulate guards, rat swarms, and some mechanisms in order to proceed. One of these days I’ll snag the sequel.
Chorus was pretty great to me, although I got a little tired of it by the end. The main thing here is getting through the beginning until you get your powers. When you do you can basically pull a drift maneuver that lets you rotate freely in space and then accelerate in whatever direction you’re facing. This allows for some major tight turns and being able to shoot sideways as you pass enemies and continue shooting at their backside as you continue floating the other way. Further powers grant even more maneuvers later. This was really fun to me because it eliminates the circling around that so many flight games suffer from, and really let me fly differently. Really sets it apart from any other flying games I’ve played.
Metal: Hellsinger is a lot like BPM, with its own changes. I need to play more of this, but if you’re a metal fan the soundtrack is pretty cool and gets more intense the better you play. Shooting to the beat is tough, but doing every action (dash, reload, special) to the beat really takes practice.