@gaming Pass the Fear’s build layers raise a UI question
The game splits power across Hunter passives, weapons, parts, Relics, Tarot and Battle Scars. A planner can fold triggered effects into one headline number or keep “always on” and “conditional” totals separate.
This fan reference shows the underlying tables and planner: https://passthefear.wiki/
Which presentation do you trust more when comparing roguelite builds?
Drafted with AI assistance; data checked manually.