Did FF games quit doing that invisible enemy shit in the old ones? Is a still a Turn Stragesty Game? Or just a straight up RPG?
Submitted 5 hours ago by Patnou@lemmy.world to gaming@lemmy.zip
Submitted 5 hours ago by Patnou@lemmy.world to gaming@lemmy.zip
Poopfeast420@lemmy.zip 2 hours ago
You mean random encounters? I think the modern games have visible enemies in the world, that you can avoid, although they try to engage you, so that’s hard or impossible sometimes.
The one that’s coming out in 10 days or something, Resonance, is trying to be a bit more old school, and has random encounters, that you can’t see, but the map changes color to tell you when you will get attacked. And technically you can cheese that at times, because saving and loading resets that encounter timer.
As for turn-based combat, it depends. The games have slowly changed over time and the latest 3D games (15, 16, 7 Remake trilogy) are just Action RPGs, although sometimes you get options to slow down time when you choose your attack or something. As mentioned, Resonance, trying to be an old school-ish FF game, is just turn-based.
Some newer releases of the old games also add cheats and features to make it “more palatable” for modern audiences. The Pixel Remasters of FF1-6 just let you disable random encounters I think, but you could also just enable auto battle and turbo mode to speed everything up. I think the latest release of the OG FF7 also has this feature, no idea about the others. There are probably just mods that let you do that stuff as well.
Then there are the spin-off games, that I have little to no knowledge about. FF Tactics recently got a new port, and that is a proper turn-based tactics game.