Metz
@Metz@lemmy.world
- Comment on The new trailer for sandbox strategy game Antimatter shows off the epic scale 3 weeks ago:
Name me one game were that worked. Even No Mans Sky which put a lot of work into it with a large variety of assets starts to repeat after you visited like 20 systems. And even if the models are different, it still is “oh, another desert planet, just with a slightly different color palette”.
I have not a problem with procedural generation per se, i just do not believe it works at scale. To stay with NMS as example, there is no reason whatsoever to explore the universe or even switch to a different one because everything is just more of the same. There is nothing new.
- Comment on The new trailer for sandbox strategy game Antimatter shows off the epic scale 3 weeks ago:
procedurally generated and dynamic universe with thousands of systems to explore
meh. So basically just the same couple of things randomly thrown together over and over again without anything new to discover and with a shit ton of empty space between.
- Comment on No Man's Sky Head Claims Team Isn't Close To Being Done With Game's Content 2 months ago:
I wish there were some big story / quest updates. Exploring the galaxy was a fun for the 150 hours I put into it, but after the end of the storylines and relatively few sidequests it got boring pretty quickly. This whole “Explore a new galaxy!” thing didn’t make sense to me either. What was I supposed to do that for? It looks practically the same everywhere. And there is nothing that would be actually new or surprising.
I mean, I could still do things like finish upgrading the freighter and the fleet, but for what? There is nothing to do with it.
Nevertheless, the purchase was definitely worth it. Games these days can rarely entertain me long enough to get that much time out of them.