lazorne
@lazorne@lemmy.zip
- Submitted 2 weeks ago to steamdeck@sopuli.xyz | 1 comment
- Comment on RetroDECK 0.8.0b - Released! 3 weeks ago:
It is the version that ships with RetroArch so it got all the features of that.
But it is based on an older version of Citra so there no hotkey support and the performance is not as good.
But it is also the only version we can ship.
The Ponzu feature can be used to load legacy versions of removed emulators without support.
- Comment on RetroDECK 0.8.0b - Released! 3 weeks ago:
We have pressed the publish button on Flathub (Discover) so it should show up within a few hours :)
- Submitted 3 weeks ago to steamdeck@sopuli.xyz | 6 comments
- Comment on RetroDECK - Yuzu Removal from 0.8.0b 2 months ago:
Everyone is removing Yuzu & Citra as they are both made by the same company, shared code and team thus affected by lawsuit.
EmuDeck is also removing both as far as we understand.
ES-DE might also remove support for it, so it can not just find the files.
We are looking into alternatives, I will look into why the link above broke.
- Submitted 2 months ago to steamdeck@sopuli.xyz | 6 comments
- Submitted 2 months ago to steamdeck@sopuli.xyz | 0 comments
- Submitted 2 months ago to steamdeck@sopuli.xyz | 0 comments
- Submitted 3 months ago to steamdeck@sopuli.xyz | 0 comments
- Comment on [Discussion] Emudeck - Great Emulator on the Steam Deck 3 months ago:
Fubarberry
RetroDECK is a flatpak application that builds in a variety of emulators and systems into one app you can download from flathub.
We are also working on the “Add to Steam” function. You can read more about it in the links posted in other replies in this thread :)
- Comment on [Discussion] Emudeck - Great Emulator on the Steam Deck 3 months ago:
RetroDECK CM Here:
**First question: **when I plug a controller in and try to play something with Dolphin, many times I have to go and swap the controller in Dolphin’s gamepad setup, otherwise it doesn’t see the controller.
We recommend using the Steam Input interface to leverage order switching, look here:
We are also working on better external controller support with a variety of hotkey for the next big update 0.8b.
You can even download and test them right now (check the comments for latest ZIP):
They are subject to rapid change as I’m rethinking several aspects of them, until their first version in 0.8b.
- Comment on [Discussion] Emudeck - Great Emulator on the Steam Deck 3 months ago:
Now as the RetroDECK CM another benefit is it also make it rather easy to move the important data between installations.
If you take RetroDECK for example all you need to do:
- Move/Copy the RetroDECK datafolder that is either in home or sd-card/other drive to the new device.
- Re-install RetroDECK from flathub on the New Device.
- During initial setup point to the location where you put the RetroDECK folder.
That is it.
All your roms, saves, scraped data and everything has been moved.
- Comment on [Discussion] Emudeck - Great Emulator on the Steam Deck 3 months ago:
Hello, RetroDECK is a flatpak.
- Submitted 4 months ago to steamdeck@sopuli.xyz | 1 comment
- Submitted 5 months ago to steamdeck@sopuli.xyz | 0 comments
- Comment on RetroDECK 0.7.4b - Released! 5 months ago:
We are trying to match that type of functionality inside the RetroDECK Configurator where we have toggles for rewind, save-on-exit etc. There is also big plans to expand the Configurators functions even more further then those ports.
ES-DE is only a general frontend that works on all OSes.
Projects like Batocera have their own version of Emulationstation, with a lot of integrated features. But that also requires you to replace your whole OS.
While our project can just be installed directly from flathub on Steam Deck or Linux Desktop.
- Submitted 5 months ago to steamdeck@sopuli.xyz | 7 comments
- Submitted 5 months ago to steamdeck@sopuli.xyz | 2 comments
- Submitted 6 months ago to steamdeck@sopuli.xyz | 0 comments
- Submitted 7 months ago to steamdeck@sopuli.xyz | 0 comments
- Comment on RetroDECK - Status update 2023-09 7 months ago:
We don’t want to comment to much on this issue. But this we can refute, we don’t believe that any licenses have been broken or illegality have taken place. The discord did get a flood of users that screamed fowl. This has never been proven to be true so far as we know. julianwgs comment above is more inline on from what we understand from all those that have been affected.
We as a project can not speak for others, but we can speak for us on what our moral compass is: Hence the statement above.
- Submitted 7 months ago to steamdeck@sopuli.xyz | 6 comments
- Comment on [deleted] 8 months ago:
All of this is true. RetroDECK also have existed since the before EmuDeck as it was born from some of the AmberELEC team members.
You can read a lot more on our wiki: github.com/XargonWan/RetroDECK/wiki
In short:
RetroDECK is an full application (still in beta) and not just an emulation bundle install script where all of the moving parts of is inside of the sandboxed flatpak.
As we are building several emulators from source it allows us to add features, hot fixes and uniformity to the emulators themself for a more cohesive experience in what we call the RetroDECK Framework.
Some examples in development and stable are:
- The multi-user system that allows you have different emulation profiles / saves / states / configurations per Steam Deck user account OR a local RetroDECK user account for the Linux desktop (in development).
- Tiny things like hard patching various hotkeys that the emulators don’t allow the users to change in the GUI, changing hard coded folder names etc…
Mindset:
This is biased but but I think the team is also approaching problems differently from others.
One example:
Mod and texture pack support for various emulators:
It has been a pain for users to get them up and running. We looked at the problem and said how can we make this easier and more accessible for all?
HD Packs for Mesen, Mupen64Plus texture packs and mods etc…
Now all you need to do is put them into the corresponding mod / texture pack folder and follow the guides on the wiki and you will be up and running in no time.
When doing this we also engaged with the texture and mod community
Another example is:
How the framework is handling configurations is quite unique and allows us to add and remove specific things when emulators does changes and try to keep as much of the users settings when possible.
This allows us to multi change settings inside the application across many different emulators: You want borders in Genesis but not in Super Nintendo? - You can
For us it is about making emulation accessible for more user but at the same time provide new tools for hardcore tweakers in the long term with our RetroDECK Framework.
But:
That said this complexity adds time between patches and the users can not add their own emulators into RetroDECK, have to wait for us to do the updates and add features.
That said we are always developing and if you want to help out check our wiki and join our discord. We need devs, artists, ambassadors and good community members :)
- Comment on [deleted] 8 months ago:
Thanks, updated! :)