boletus
@boletus@sh.itjust.works
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- Comment on Why is anti-cheat always client-side? 1 year ago:
I think you misunderstood me, I meant that most games will handle the bullet simulation on the server, but you no longer have to pre aim because of lag compensation.
- Comment on Why is anti-cheat always client-side? 1 year ago:
This is still the case for most games. Games have just gotten better lag compensation methods.