Quetzalcutlass
@Quetzalcutlass@lemmy.world
- Comment on Helldivers 2 install size reduction effort yields 131GB in cuts, and you can try the slim build right now 22 hours ago:
With the DLCs it’s half a terabyte.
- Comment on Fans Are Accusing Ubisoft Of Using "Incredibly Disappointing" AI Art In Anno 117 2 weeks ago:
A probable timeline:
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“We’re investing in artificial intelligence to boost our teams’ productivity.”
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“Our shift to AI has streamlined our development processes (according to middle management), so we’ve laid off a number of workers as redundant.”
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“The people who remain don’t know which AI assets were meant to be placeholders.”
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“We’re delaying our financials and suspending trading of our stock, but there’s no cause for alarm.”
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- Comment on PUBG publisher attempts to purge anti-AI employees after $680 million Q3 profits and generative AI pivot 2 weeks ago:
*after watching Embracer implode*
Krafton: “I can do worse, faster.”
- Comment on Call of Duty: Black Ops 7's launch day patch notes are basically gun speed dating, and its endgame is a big fight in map soup 2 weeks ago:
- Comment on Doom designer Sandy Petersen alleges former Xbox boss Don Mattrick killed Ensemble Studios and its Halo MMO to protect his personal stock bonus 4 weeks ago:
“Into Sandy’s City” slaps though. Whoever decided to combine metal with harpsichord was a musical genius.
- Comment on ARK: Survival Ascended gets bumped up to Steam Deck Verified 4 weeks ago:
How does Ascended compare to Evolved? I know most of the community is sticking to the pre-Aquatica branch of the latter due to the surprise vAquatica update breaking everything (including mod compatibility, long after most modders left the game). Is there any reason to play the newer one besides shinier graphics?
- Comment on The new survival game VEIN looks awesome with intelligent AI and interactions with nearly everything 5 weeks ago:
I’ve been playing Vein lately and it’s great. It’s basically a 3D version of Project Zomboid, openly taking a ton of direct inspiration from that game.
It has a lot of rough edges due to how early in development it is, but it’s improving rapidly with each update. The skeleton of systems already in place are genuinely impressive, and if it continues on its current trajectory it might one day rival PZ as the definitive realistic zombie survival game.
The one thing I hate is its current zombie spawning model, with new ones appearing too fast and too close to the player or in empty rooms they couldn’t possibly get into. You can be exploring a medium sized building and by the time you’re in the second half, zombies will already be banging on the doors of rooms you just cleared in the first.
It’s also way too easy on the default difficulty right now, but that’s mostly due to how much more control you have in combat compared to Project Zomboid. It’s trivial to go for the head with every attack, for example.
I highly recommend checking it out. The demo is the same as the full game, just with a limit on the area of the map you can explore and the maximum skill level you can achieve.
- Comment on Fight the nazis to rescue your dog in the new free shooter Darkenstein 3D out now 5 weeks ago:
I always played Lawful Neutral mages in Baldur’s Gate 2 because which familiar you summoned depended on alignment, and LN got a snarky ferret companion.
I wish the feature was more fleshed out - familiars didn’t react to narrative events and you could run through his entire dialog tree in about two minutes. There are thousands of mods for BG2; surely one of them expands the familiar system?
And Divinity: Original Sin 2 had a squirrel riding a skeletal cat that was pretty awesome, though I think it was a preorder bonus.
- Comment on Fight the nazis to rescue your dog in the new free shooter Darkenstein 3D out now 1 month ago:
- Comment on Stardewy warlock schooler Witchbrook delayed to 2026, but its devs have magicked up an interactive map 1 month ago:
I love how vibrant the indie dev scene is nowadays. I completely forgot about this game despite being incredibly excited for it. There have been so many amazing indie games recently that even ones that meet every one of my interests can fall through the cracks.
- Comment on Many developers leave GZDoom due to leader conflicts and fork it into UZDoom 1 month ago:
Any interesting stories? It’s always amusing to read about how little power it takes for someone to become insufferable. Some maintainers can be incredibly petty tyrants.
For instance, half the FAQ for CDDA is about avoiding or navigating around the whims of a few, let’s call them opinionated, team members who gatekeep development of specific systems in the game.
- Comment on In Neurocracy, it's up to you to solve a murder mystery through the internet's greatest resource, Wikipedia 2 months ago:
And if multiplayer doesn’t bother you, the MMO The Secret World was one of the few other video games that expected players to do outside research to solve quests. That or already have a degree in history, art, and the occult.
It was relaunched as a F2P game several years ago. I don’t know if they kept the obscurity aspect or toned it down to be more friendly to casual players.
- Comment on No Man's Sky Voyagers free update released with modular Corvette ships you build yourself 2 months ago:
You can walk around on (parts of) capital ships, the frigates that follow them (though that’s only used for repairs), and the corvettes added in this update. The only ships you can’t explore are the single-person fighters the game started out with, which makes perfect sense given their size.
- Comment on Brutal survival game Vintage Story gets another huge update, plus work on an Adventure Mode announced 3 months ago:
They’ve also disabled purchasing on their itch.io page, so now you have to get it direct (it’s not on Steam or other stores). They claim that itch.io haven’t paid them “for over 3 months”. In their Discord, the Vintage Story developers expanded on this and said itch are “withholding a six figure sum of our revenue share”.
That looks like something that deserves its own post!
- Comment on There's a new Platinum game hidden in the Metal Gear Solid 3 remake that's actually a remake of a rework of a Zone of the Enders 3 prototype 3 months ago:
I kept a separate save file on the original just to play that minigame on demand. It’s peak Kojima, putting an entire section with gameplay and art assets never used anywhere else behind an Easter egg that 99.9% of players will miss. You rarely see that kind of budgetary mismanagement (in a good way?) these days.
I’m glad the remake kept it and expanded on it, especially since the previous HD rereleases cut the scene from the game entirely. Everything I’ve heard about Delta makes me tempted to pick it up despite usually waiting for sales.
- Comment on You can build 136 million different houses in Kingdom Come: Deliverance 2's new DLC, if you really must 3 months ago:
What gets me is how small a hundred million is by that metric. That’s less than thirteen customizable items at four options per item, or eleven if there are six options per item.
Ironically the more choices, the less impressive their touted number becomes.
- Comment on [Eurogamer] Grounded 2 early access review 3 months ago:
The first Grounded ranks up there with Abiotic Factor as the best survival crafting game of the last several years. I can’t wait for this to mature a little more before diving in.
- Comment on [Official Art] Journey Box Art 4 months ago:
Journey is one of those games I wish I could forget and experience for the first time again. It was amazing, and probably the only game where anonymous multiplayer actually made for a better experience.
- Comment on Co-op climbing game PEAK is a truly great time with friends 4 months ago:
The hunger mechanic killed it for me. It’s a whacky co-op game; why include a system that punishes you for taking your time messing around with friends?
- Comment on This new SSD will literally self destruct if you push the big red button it comes with — Team Group posts video of data destruction in action 4 months ago:
Also don’t buy this if you have small children.
- Comment on A Hat in Time gets a surprise update with DirectX 12 and Vulkan support 5 months ago:
That’s good to know, thanks! It still ran fine with mods before, it was just the initial load to the main menu that was affected. If you didn’t experience anything then hopefully it was fixed.
- Comment on A Hat in Time gets a surprise update with DirectX 12 and Vulkan support 5 months ago:
How’s the game with mods these days? The last time I tried them was when support was fairly new, and adding even a few mods would bloat the game’s launch time to unbearable levels (several minutes on an SSD).
- Comment on Hideo Kojima proposes a game where the protagonist forgets abilities if players take too long a break 6 months ago:
MUDs and early MMOs used to have skill rust. It sucked and was universally hated. There’s a reason most games don’t implement something like this, but developers seem to insist on bringing up long-buried ideas and calling them innovation.
- Comment on S.T.A.L.K.E.R.: Legends of the Zone Trilogy Enhanced Edition announced with Steam Deck support 6 months ago:
Bad news for modders. From their FAQ:
The types of files that can be modified:
- Animations
- Textures
- Models
- Videos
- Sounds
- Shaders (only on PC)
Modification of any other file types (like scripts, configs or libraries) is not allowed and the files will not be loaded by the game and accepted by moderation.
So it looks like they are dropping the vast majority of existing mod support despite the new Steam Workshop integration. I guess we won’t see updated versions of Anomoly or any of the other mods that kept the game alive and popular all this time.
The limitation on modified configs is especially baffling. In the old games they were the primary way of fixing the game’s jank, and you shouldn’t be able to make anything malicious with them (short of bad entries that crash the game).
IIRC the old XRay engine is open source (or the source leaked and the devs gave the okay for modders to improve it), so here’s hoping someone can reverse engineer and backport any major improvements this edition adds to the originals.
- Comment on S.T.A.L.K.E.R.: Legends of the Zone Trilogy Enhanced Edition announced with Steam Deck support 6 months ago:
The press release noted that if you already have the originals on PC you will get the Enhanced Editions free, and the originals are included for anyone who purchases the Enhanced Editions.
- Comment on Minecraft’s VR support is now gone 6 months ago:
Isn’t there a major graphics update coming soon? Maybe they didn’t feel like it was worth testing and maintaining VR compatibility with all the changes.
- Comment on There's a new Honkai game on the way with characters from Star Rail and Impact 3rd, and it sure does look like a Pokemon clone 6 months ago:
A Pokémon-like spinoff of Honkai? Isn’t that basically what Star Rail was, with its type system and turn-based battles?
Pokemon doesn’t seem like the only game that HoYoVerse is going after, as there’s been leaks and other social media accounts spotted to do with a game that might be in the vein of Stardew Valley.
Gacha crops, gacha tools, gacha townsfolk, paid assistants… This sounds awful and like they’ll make a fucking mint off it. There’s so much room for unethical monetization in the farming genre!
- Comment on I know you all have big plans for this man 7 months ago:
The vampire stuff in Oblivion is interesting but short. There’s maybe an hour of content spread across the entire game world.
Morrowind had multiple vampire clans you could join (that were completely hidden and hostile to anyone not infected with their strain of the virus, so probably missed by 99% of players not using a guide), each with their own specialties and questlines, and there were unique interactions with NPCs and factions based on the progression of your vampirism.
It’s disappointing that Oblivion was such a step backward in that regard. My guess is the expense of universal voice acting made detailed optional questlines and responsive NPCs prohibitively expensive. Even Skyrim, which dedicated an entire DLC to vampires, was lacking compared to what was arguably a throwaway feature from Morrowind.
- Comment on V Rising's first big post 1.0 update brings a bevy of additions, combat reworks, and Steam Deck support later this month 7 months ago:
Crafting will be a bit easier too now as you can take ingredients from your vault without having to actually go to your vault to get them.
Why is “craft from chests” always only added to survival crafting games ages after launch despite players begging for it from day one? It should be considered a basic QoL feature at this point.
- Comment on V Rising's first big post 1.0 update brings a bevy of additions, combat reworks, and Steam Deck support later this month 7 months ago:
Does it require a connection for single player? I’ve been playing solo since early Early Access with no problem, but I haven’t tested with my WiFi off.