Quetzalcutlass
@Quetzalcutlass@lemmy.world
- Comment on [Opinion] If Hideo Kojima Games Aren't Safe, No Games Are Safe - Aftermath (Luke Plunkett) 1 day ago:
Counterpoint: development of Physint was dropped because it repeatedly missed development milestones and kept going over budget, something Kojima (a noted perfectionist) has a long history of doing. While Kojima’s games are amazing, I can easily understand why a publisher wouldn’t want to work with him.
- Comment on Rockstar had a mole in the union worker Discord server "for over two and a half years", GTA 6 company reveals during legal battle 1 day ago:
Rockstar claiming that the (vetted for employment) Discord could be infiltrated and become a source of leaks, and stating their own mole is evidence it could happen, would be hilarious if it wasn’t so disgustingly disingenuous.
- Comment on Final Fantasy 7 Revelation's release date puts an end to the remake trilogy in sight, and then pushes that end a bit further away with Sephiroth and Vincent DLC 1 week ago:
I could swear I read an article just a month or two ago where they stated they had no plans for story DLC.
- Comment on "I'm desperately looking for anybody who knows anybody at Valve": open world satire Future? No Thanks! is still locked in Steam horny jail 2 weeks ago:
From what I’ve heard through the grapevine, there’s a serious favoritism problem. If you have an in with a Valve employee or work on a project they approve of, getting assistance from them is easy. Everyone else gets a token response followed by radio silence, and if you’re working on something they don’t want to deal with (like the payment processor mess the OP stepped in) you get straight-up stonewalled.
- Comment on s&box, the game creation platform from Facepunch now has a Linux Beta 2 weeks ago:
Did they ever fix the problem where most of their featured community content was AI slop? Facepunch was discussing adding filters and disclosures to weed AI generated content out of search results after most early reviews called it out as a problem, but I lost all interest in the project and never checked back to see if they implemented anything.
- Comment on Gunstoppable is vibrant, fast and full of explosive wall-running action 3 weeks ago:
A quick and dirty search shows about ten thousand words starting with un-, so gun puns are safe for the foreseeable future.
- Comment on I'm not saying Bethesda are trolling me specifically, but Fallout 4 and Skyrim updates are imminent just as I've modded up the latter for the first time in ages 3 weeks ago:
Yes and no. The thing about Bethesda’s games is they use a scripting language for mods. That means there should be no ABI compatibility breakages between versions like you’d see with compiled programs; things should only break if an API hook or parent script changes. And Bethesda famously don’t fix scripting errors in their games after the first few months of patches, leading to their titles universally having unofficial patches maintained by the community to fix the thousands of bugs Bethesda left intact.
Which makes it weird that their updates still tend to break mods, since the parts of the engine mods interact with* should be stable. Granted, they’re messing with the Creation Club so some impact should be expected, but the vast majority of mods don’t rely on that.
* Mods reliant on the third-party Skyrim Script Extender being a major exception, as that’s a compiled library that uses hardcoded memory offsets to target unexposed functions in the engine, meaning unlike scripts it has to be changed and recompiled after every engine update.
- Comment on Gunstoppable is vibrant, fast and full of explosive wall-running action 3 weeks ago:
How long until all the good portmanteaus are gone, I wonder?
- Comment on "For a few weeks, women were just dropping their babies": The Witcher 3 lead on designing NPCs that react appropriately 3 weeks ago:
They added the ability to neuter your pets.
- Comment on "For a few weeks, women were just dropping their babies": The Witcher 3 lead on designing NPCs that react appropriately 3 weeks ago:
It’s one of my favorite Dwarf Fortress stories! Though my actual favorite would probably be the tale of the catsplosion, which shows how interactions between complex systems can break things in unexpected ways.
Basically, dwarves in the game have infamously short tempers, and when their mood gets low enough they have a mental break and rage and break stuff, which tends to upset other dwarves, starting what is known as a tantrum spiral. These are often run-ending.
One thing that helps keep a dwarf calm is having a pet, of which there are many types to choose from. Cats in particular are popular since they clean up vermin, preventing the bad thoughts caused by their presence.
Cats also have one other unique mechanic, though. Instead of a dwarf adopting them like with normal pets, cats choose a dwarf at random and “adopt” them, becoming their pet.
Now here’s where things get messy. Animals can breed in Dwarf Fortress, and the normal way to keep their numbers down is to set excess unowned pets to be butchered. Except you can’t stop a cat from becoming a pet, and killing a pet causes a huge morale drop in its owner (often enough to cause a tantrum on its own).
So, onto the catsplosion: if you have at least two opposite sex cats, they’ll breed and grow in number exponentially with no way to get rid of them, filling your fortress until your CPU can’t handle the strain and your framerate slows to a crawl. This was the death of many a fortress back in the day until it got fixed.
- Comment on The US Senate are investigating Roblox for prioritising "revenue and engagement metrics over the safety and well-being of our children" 3 weeks ago:
Good for them. That said, it’s ridiculous that this child predation gets their attention after they’ve spent the last few years ignoring several elephants in the room.
- Comment on I'm not saying Bethesda are trolling me specifically, but Fallout 4 and Skyrim updates are imminent just as I've modded up the latter for the first time in ages 3 weeks ago:
ARK released an (incredibly buggy and half-baked) underwater-themed expansion for the original UE3 game some time after the UE5 remake was released. And several years after all the modders for the original game had moved on. It broke everything.
Conan Exiles just did the same thing recently, though at least theirs was a free upgrade to a new engine so they had an excuse.
- Comment on I'm not saying Bethesda are trolling me specifically, but Fallout 4 and Skyrim updates are imminent just as I've modded up the latter for the first time in ages 3 weeks ago:
Yeah, but it’s Bethesda as well so you could chalk compatibility breakages up to their usual incompetence.
- Comment on "For a few weeks, women were just dropping their babies": The Witcher 3 lead on designing NPCs that react appropriately 4 weeks ago:
Meanwhile, in Dwarf Fortress women used them as ablative armor.
(The priority of child care was set so high that dwarves would carry their babies into battle, with predictable results.)
- Comment on Rideshare Stimulator finally gets its genAI disclosure after much Saber-rattling, and it turns out the game also uses the tech for in-game music 4 weeks ago:
That’s just RPS “humor” (or humour given they’re British). They started as a comedy review blog and have kept the decades of in-jokes and references despite all the actually funny writers being long gone.
Modern RPS is a hollow shell of what it used to be.
- Comment on Paralives' latest update throws out its wonderfully awful homunculi babies and makes it so that dead bodies should no longer litter the streets 4 weeks ago:
They got rid of Medieval Tapestry Art Baby?
- Comment on A retro gem returns and rebuilt, Knytt Classic is out now and free 4 weeks ago:
I hope Knytt Stories gets a similar treatment. There were so many excellent user-generated levels that shouldn’t be lost to time.
If you’ve never played it, try the level “Don’t Eat The Mushroom”, and go in blind.
- Comment on EA expect their $55 billion sale to Saudi Arabia and private equity firms to close next week, with "all regulatory approvals required" in place 1 month ago:
Last I read the “deal” is saddling EA with $20 billion in debt, so here’s hoping.
But also, leveraged buyouts are fucking disgusting and should be illegal.
- Comment on Rideshare "Stimulator" is an Uber driver sim set in a city full of weirdos that I'm hoping is satirical enough to pull the concept off 1 month ago:
Crazy Taxi is also the reason there aren’t more games like this. Sega patented the gameplay and UI and later sued Fox and EA over The Simpsons: Road Rage’s similarities. Fear of Sega’s legal team killed the genre until the patent expired.
- Comment on Indie open worlder Future? No Thanks! gets last minute delay after Steam content mods allegedly demand a "watch the sex scene" button 1 month ago:
Edwin?
*checks article *
Edwin.
- Comment on Valve aren't putting any exclusives on the Steam Machine because they see "the whole PC catalog as our 'launch exclusive'" 1 month ago:
“Shut it down now!”
“It’s not- it’s not shutting down!”
*cut to scientist mashing keys in vim insert mode as resonance cascade begins*
- Comment on Assassin's Creed Black Flag Resynced's standard edition is "is the full, complete experience", Ubisoft insist in response to Steam DLC furore 2 months ago:
“Yes, we put out $85 in DLC on day one, but don’t worry. It’s all unnecessary crap!”
What excellent marketing.
- Comment on Vampirium: 1997 is a mysterious looking choice-filled minimalist immersive sim 2 months ago:
It looks closer to interactive fiction or a Twine game than Nethack or other roguelikes, unfortunately.
- Comment on Vampirium: 1997 is a mysterious looking choice-filled minimalist immersive sim 2 months ago:
Thanks! I’d like to pretend there’s a clever story behind it, but I came up with it by randomly adding and swapping syllables around Quetzalcoatl until I accidentally stumbled upon something decent.
- Comment on Vampirium: 1997 is a mysterious looking choice-filled minimalist immersive sim 2 months ago:
“Minimalist” isn’t a word I’d normally associate with “immersive sim” (which are all about emergent complexity from the interactions between systems), but in this case it seems to be because it’s basically a text game with a GUI bolted on top.
It looks great and it could be good, but I don’t see how you could possibly do anything not explicitly programmed in by the devs in such a system. I personally wouldn’t describe it as an IS to avoid getting players’ hopes up.
- Comment on Microsoft warns Authenticator now blocks rooted Android and jailbroken iOS, verify if you're affected 2 months ago:
Google is doing their best to strangle those too, by only releasing their source code when a new major Android release comes out. Custom ROM developers then have to rebase and integrate several months of commits all at once, with nowhere near enough time or resources to actually vet more than a tiny fraction of the changes.
- Comment on Microsoft warns Authenticator now blocks rooted Android and jailbroken iOS, verify if you're affected 2 months ago:
Probably Play Integrity, since it’s still working on my phone with the Play Integrity Fix Magisk module installed.
- Comment on Final Fantasy 7 Revelation is getting a "Story Expansion Pass" amid a heap of DLC to help it wrap up the remake trilogy, leaked store listings suggest 2 months ago:
Don’t forget the Yuffie expansion for the first game that they made early adopters pay for (though it’s now bundled with the game).
- Comment on Dinosaurs have arrived in the latest Dwarf Fortress update 2 months ago:
I give it a week tops before a player drops an entire mountain on one.
- Comment on Lasagna dreams, spaghetti reality 3 months ago:
RimWorld couldn’t make the meeting due to an outstanding warrant from the ICC.