ThunderWhiskers
@ThunderWhiskers@lemmy.world
- Comment on Steam now explicitly states you're not buying the game, just a license 1 month ago:
This has always been the case and isn’t news. They’re just putting it right in front of you before you hit the buy button.
- Comment on Star Wars Outlaws Is A Crappy Masterpiece 2 months ago:
I honestly don’t know. It just seems like a tiny bit of cooperation could vastly reduce the costs of game development for all studios involved.
- Comment on Star Wars Outlaws Is A Crappy Masterpiece 2 months ago:
He is baffled by the focus of assets. Thousands of people from across the world came together to create these beautifully meticulous visual details, yet nobody bothered to make sure the game is actually fun to play.
Also, I know I’m going to be gunned down on this hill but BOTW is boring. I have tried again and again to get through that game and can’t push myself beyond 10-15ish hours. It’s like everyone that is raving about it has never played a basic open world game before. It has a cool physics system but that can’t properly up the fact that the huge open world is just EMPTY and when you do finally find something to interact with it’s either 1)One of 4 enemy types that you can either use the physics engine to cheese or just whack at using the most basic combat system imaginable (and you’ll be punished for using with a broken weapon), or 2) an incredibly basic “dungeon” that involves 1-3 simple puzzles and maybe another boring fight.
To top it off the writing is absolutely atrocious, so you can’t even rely on that to drive you through the mediocre gameplay. I just don’t get it.
- Comment on Star Wars Outlaws Is A Crappy Masterpiece 2 months ago:
This is the thought that really stuck with me from the article. Even if it were through some kind of marketplace, couldn’t developers share assets for reuse across different games? You can’t tell me that an asset can’t be retextured or an animation tweaked to apply somewhere new and be virtually indistinguishable for a fraction of the cost of creating it from scratch.