AHemlocksLie
@AHemlocksLie@lemmy.zip
- Comment on Valve stress again that there'll be more Steam Machine Verified games than Steam Deck ones, with "fewer constraints" in their testing programme 2 weeks ago:
I’m not really familiar with those tactics, so I’m open to being convinced if you can provide some examples. I suppose you could argue that forcing its use for their games isn’t great, but I don’t see that as exceedingly terrible even if it’s not great.
- Comment on Fallout: London hasn't developed into a Fallout 4-esque hub of new quest and expansion mods so far, and its lead has theories why 2 weeks ago:
Sure, and I didn’t mean that FO4 is terrible or has no staying power. I haven’t played it, so I can’t judge. I just meant that player count isn’t necessarily a good metric for whether it will develop a thriving modding community.
- Comment on Valve stress again that there'll be more Steam Machine Verified games than Steam Deck ones, with "fewer constraints" in their testing programme 2 weeks ago:
I don’t think Steam got where it is by trying to monopolize, though. They just have a long history of genuinely trying to not suck, and nobody else is willing to try at all, so they just… Win by default. It’s basically a meme now that Valve just has to do nothing and win these days.
- Comment on Fallout: London hasn't developed into a Fallout 4-esque hub of new quest and expansion mods so far, and its lead has theories why 2 weeks ago:
I don’t think that’s really the best metric. Call of Duty from 2022 has 30k current players and 39k peak 24 hours. steamcharts.com/app/1938090
I think a whole lot of people would agree that CoD games are not great and are generally mass produced, mass appeal crap. But they sure do rack up the sales and players. Just having a large player base does not necessarily mean a game is genuinely good with cultural staying power.
- Comment on Valve Working With Rockstar to Fix GTA Online on Steam Deck 1 year ago:
I don’t think Valve would help implement something like that. They’ve shown a lot of initiative in trying to push Linux into the mainstream for gaming, and a move like that would be counterproductive to that goal.
Plus, it ignores the fact that the Deck isn’t trying to be the only piece of hardware in the space, just the first to prove it’s commercially viable, and they succeeded in that. Competitive devices are coming to market, and when gamers start buying them, it’s going to seem foolish to whitelist JUST the Deck.
Rockstar’s only semi-viable play of that nature is to attempt to require SteamOS as your Linux distro, but I see no way to do that so you always and only block other Linux distros.
- Comment on Valve Working With Rockstar to Fix GTA Online on Steam Deck 1 year ago:
That may very well be the official stance, only officially supporting SteamOS in much the same way games used to only officially support a single major distro, often Ubuntu. However, I don’t see it actually stopping you from playing on other Linux systems. The functionality is there at that point. It’s just a matter of making sure you have whatever it depends on from the Deck.
- Comment on 64GB and 512GB Steam Deck LCD models are 15% off until July 11th, 10 AM PDT 1 year ago:
They’re probably clearing out leftover stock from the first model. I suspect they’re moving to just the OLED model once the LCD models are gone.
- Comment on Steam Deck game library now 29% larger than that of Nintendo Switch 1 year ago:
Battery life seems a tad low unless you’re playing somewhat demanding games. The Steam Deck does have some power optimization settings you can use to up your battery life, and you can set them on a per-game basis. I haven’t played with them myself, but I think they’re in the menu that comes up with the … Button on the right side.
- Comment on Cryptominers target AMD Ryzen 9 7950X CPU, up to $3 per day profit 1 year ago:
Hackers don’t have to break even. They use your hardware and your electricity and take all the revenue while you take all the costs.
GPU mining has been unprofitable for years now. It was only kept afloat by Ethereum, but that went proof-of-stake. Its been unprofitable in Bitcoin for ages now, since like… Early to mid 2010s. Ever since the rise of ASICs, GPU mining has been a great way to light cash on fire. I don’t think GPU mining will ever be substantially profitable again. If it ever does, I think an ASIC can be built for any algorithm if it’s profitable enough to do so.
It seems counter intuitive, but I think mining is going to remain an important aspect of cryptocurrencies. It burns energy, but I think it will help keep the game theory appropriately balanced for all actors in system.