p5yk0t1km1r4ge
@p5yk0t1km1r4ge@lemmy.world
- Comment on Concerning issue with my drck and cp2077 2 days ago:
Yeah, definitely a mod issue but God damn it brought my deck to its knees. Odd though: using proton 9.0 and validating files seems to have lowered the severity of things lately when it happens. Also, it is happening far less now. Placebo? Luck?
- Comment on I don't know of its a placebo, but I swear, after launching cp2077 under proton 9.0, it feels like my games performance shot through the roof and just feels better and faster overall . 2 days ago:
I see you like main guy too…
- Submitted 6 days ago to steamdeck@sopuli.xyz | 2 comments
- Comment on [SteamGridDB] Pokemon TCG Live DMCA takedown when? 1 week ago:
Somebody think of nintendo!
- Comment on Concerning issue with my drck and cp2077 1 week ago:
After checking the posts for “ultimate relic punch” on nexus, it seems this is an issue with the mod because a few people are also experiencing similar crashes when they punch too hard. I don’t know where else to post this…but any idea how I can tone this thing down or should I just delete it?
- Comment on Concerning issue with my drck and cp2077 1 week ago:
It’s steam deck verified and runs it fine. There’s literally a “steam deck” setting in the graphic and video options. This is something new that a mod introduced, and is the likely culprit, if I had to guess. I’ve got 150 hours in it with this being the first time I’ve ever, ever had an issue while playing on the deck.
- Comment on Concerning issue with my drck and cp2077 1 week ago:
Nothing crazy just the steam deck setting with crowds set to medium. It’s running everything fine but this is a new issue that was introduced today.
- Submitted 1 week ago to steamdeck@sopuli.xyz | 7 comments
- Comment on [SteamGridDB] Pokemon TCG Live DMCA takedown when? 1 week ago:
Oh no please don’t hurt the small financially limited indy company nintendo with your big mean image databases. :(
- Comment on RetroDECK 0.8.0b - Released! 1 week ago:
I understand no longer including future support for yuzu and citra but is it really necessary to delete them entirely?
- Comment on I did it. I finally did it. After all these years, all the time I spent searching, I found the last known fully offline build for Graal classic. 2 weeks ago:
Let me know if you plan on going forward!
- Comment on I did it. I finally did it. After all these years, all the time I spent searching, I found the last known fully offline build for Graal classic. 2 weeks ago:
Absolutely man!
- Comment on I did it. I finally did it. After all these years, all the time I spent searching, I found the last known fully offline build for Graal classic. 2 weeks ago:
Duuuude that would be AWESOME.
- Comment on I did it. I finally did it. After all these years, all the time I spent searching, I found the last known fully offline build for Graal classic. 2 weeks ago:
Brother, it was sick as hell
- Comment on I did it. I finally did it. After all these years, all the time I spent searching, I found the last known fully offline build for Graal classic. 2 weeks ago:
Yeah, basically was. Such an awesome piece of internet history.
- Comment on I did it. I finally did it. After all these years, all the time I spent searching, I found the last known fully offline build for Graal classic. 2 weeks ago:
Man, it was a HUGE impact on my childhood. I would’ve loved that. I just want the original to come back to life; looking at all these old versions and walking around really threw me for a loop. I’m sure there was a lot of dirt behind the scenes I was too young to pick up on, but I’d go back in a heartbeat if we got OG PC Graal back.
- Comment on I did it. I finally did it. After all these years, all the time I spent searching, I found the last known fully offline build for Graal classic. 2 weeks ago:
Probably threatened by unixmad, fucking piece of shit. He singlehandedly destroyed everything, made it a shitty online only mobile game with predatory mtx and destroyed the old game from memory.
- Comment on I did it. I finally did it. After all these years, all the time I spent searching, I found the last known fully offline build for Graal classic. 2 weeks ago:
Yeah, real talk: they did their best to scrub the internet free of the old clients. I’m amazed I found it-the last time I saw the game in this form was like 2003 (i was a kid). The last time I even played it was roughly 2001.
- Comment on I did it. I finally did it. After all these years, all the time I spent searching, I found the last known fully offline build for Graal classic. 2 weeks ago:
What’s that?
- Comment on I did it. I finally did it. After all these years, all the time I spent searching, I found the last known fully offline build for Graal classic. 2 weeks ago:
I’m still learning lemmy so my bad for not providing a screenshot
- Comment on I did it. I finally did it. After all these years, all the time I spent searching, I found the last known fully offline build for Graal classic. 2 weeks ago:
My bad ots 1.4.1; I’m running the client atm. Not sure qtf to do to get the server up haha.
- Comment on I did it. I finally did it. After all these years, all the time I spent searching, I found the last known fully offline build for Graal classic. 2 weeks ago:
That’s the gist of it. Well ahead of its time too.
- Comment on I did it. I finally did it. After all these years, all the time I spent searching, I found the last known fully offline build for Graal classic. 2 weeks ago:
Oh man, where to start? It was basically a player driven legend of Zelda (top down, she’s graphics) game. Are you familiar with littlebigplanet or dreams on playstation? It was basically the first community driven game based on creations from other players, and it’s approach to scripting and level design was easy to pick up and learn (for its time). You could make entire games with it, even custom items. The game was released in 1999, so by today’s standards it is pretty basic I think, but still. It’s not perfect, but it was fun. It had its own campaign and allowed you to make your own essentially. It also had a really cool customization system. You could design your own skins, shields, swords, weapons, etc. Some of the more devoted among us even made custom music, and then you could import them all to the game. It was both offline and online too, with its own dedicated servers, and online it functioned as an mmo where you could contribute your levels and houses, if they were approved. There were actually multiple servers with their own expansive worlds aside from the main server. The big thing for me was just exploring what everyone made; the internet was fledgling and new back in those days, and it was awesome as a kid to learn other kids were out there making things. Sure, there were adult creators, but most of these creations were made by kids between 10 and 16. Now though I’d say it functions as a really cool time capsule of a simpler time. The fun came in sharing, creating and playing other creations. If you’ve never played it, you may not find it nearly as great as I do, honestly. The nostalgia hits hard, but overall I’d say it’d be worth at least poking around for those without it, just to see it. Hell, I won’t ever turn anyone away from it though. I think it’s important to archive a piece of obscure history like this and to also spread the word to anyone else who played it back then. I’d love to give the game new life.
As for files? I’d say just download the last known version of the game before they got rid of player creation, the offline campaign and forced it to always be online. The file to download is Graal 1.4.0. It contains all you need to play it, and please note, a good chunk of what’s in the game is from kids who are full grown adults now. If anything, treat it as a museum. If you do want more, the jedi level pack is a good pack to play around with.
- Submitted 2 weeks ago to steamdeck@sopuli.xyz | 28 comments
- Comment on [Discussion] New month, new games. What are you playing on you Deck? - April 2024 3 weeks ago:
Going pretty hard on a very heavily modified playthrough of CP2077/PL
- Comment on VTMB on steam deck 3 weeks ago:
I’m gonna assume that it doesn’t play nice with the deck controls, does it?
- Comment on VTMB on steam deck 3 weeks ago:
Not .e, but I’m TRYING to play it lmao
- Comment on VTMB on steam deck 3 weeks ago:
Damn dude that’s sucks. I really appreciate your response tho.
- Submitted 3 weeks ago to steamdeck@sopuli.xyz | 8 comments