luciferofastora
@luciferofastora@lemmy.zip
- Comment on Dragon Age: The Veilguard's impressive tresses feature '50,000 individual strands per character for over 100 hairstyles' 6 days ago:
Hey, don’t apologise or defend yourself for loving something! I’m pretty sure you’ll find plenty of people sharing your enthusiasm, if not about this game then about others. Loving something is wonderful and I hope you have tons more fun with it 😊
- Comment on Dragon Age: The Veilguard's impressive tresses feature '50,000 individual strands per character for over 100 hairstyles' 6 days ago:
So ~80 hours for a completionist run? That’s decent
- Comment on 'It even breaks my heart a bit': Denuvo pushes back on its haters, says Steam forums are a 'very toxic, very hostile environment' 3 weeks ago:
The willingness to be responsible for consequences does factor in. If you round the corner and crash into someone, you probably didn’t intend to, but whether you’ll be an ass about it and yell at the other person or whether you’ll apologise and check they’re alright makes a difference.
In a perfect-information-setting, intent equals result: If I know what my actions will cause and continue to carry them out, the difference between “primary objective” and “accepted side-effect” becomes academic. But in most cases, we don’t have perfect information.
I feel like the intent-approach better accounts for the blind spots and unknowns. I’ll try to construct two examples to illustrate my reeasoning. Consider them moral dilemmas, as in: arguing around them “out of the box” misses the point.
Ex. 1:
A person is trying to dislodge a stone from their shoe, and in doing so leans on a transformator box to shake it out. You see them leaning on a trafo and shaking and suspect that they might be under electric shock, so you try to save them by grabbing a nearby piece of wood and knocking them away from the box. They lose balance, fall over and get a concussion.
Are you to blame for their concussion, because you knocked them over without need, despite your (misplaced) intention to save them?Ex. 2:
You try to kill someone by shooting them with a handgun. The bullet misses all critical organs, they’re rushed to a hospital and in the process of scanning for bullet fragments to remove, a cancer in the earliest stages is discovered and subsequently removed. The rest of the treatment goes without complications and they make a speedy and full recovery.
Does that make you their saviour, despite your intent to kill them?In both cases, missing information and unpredictable variables are at play. In the first, you didn’t know they weren’t actually in danger and couldn’t predict they’d get hurt so badly. In the second, you probably didn’t know about the tumor and couldn’t predict that your shot would fail to kill them. In both cases, I’d argue that it’s your intent that matters for moral judgement, while the outcome is due to (bad) “luck” in the sense of “circumstances beyond human control coinciding”. You aren’t responsible for the concussion, nor are you to credit with saving that life.
- Comment on 'It even breaks my heart a bit': Denuvo pushes back on its haters, says Steam forums are a 'very toxic, very hostile environment' 3 weeks ago:
I was responding to the “Look, they’re all nice people” defense you quoted, not contradicting you. I agree with you in principle.
I don’t consider “misguided” a valid defence.
My view of morality is largely centered on intent, so “I thought it would be a good thing” is a valid defence (though there is also a degree of responsibility to check assumptions; if you never made any effort to check if it actually is a good thing, that’s negligence)
So it’s hard to be good when your salary depends on you being bad.
…and by extension, when your livelihood depends on you being bad, yes. Not everyone’s livelihood depends on their salary, but for many people it does. If it’s hard to find a job that can pay the bills, I don’t fault people for the human reflex of justifying bad things to yourself in the name of survival.
(But if they do have a choice and choose to enrich themselves at the expense of others, they’re obviously pricks - just saying this might not apply to all the devs involved here).
- Comment on 'It even breaks my heart a bit': Denuvo pushes back on its haters, says Steam forums are a 'very toxic, very hostile environment' 3 weeks ago:
You can be a great person and still write garbage software. Whether you’re just doing it because you need money or whether you’re misguided and think it’s actually good, that doesn’t necessarily make you a bad person (and remember: It’s hard to get someone to understand something when their salary depends on not understanding it).
Doesn’t make the software less garbage.
- Comment on Players are now less "accepting" that games will be fixed, say Paradox, after "underestimating" the reaction to Cities: Skylines 2's performance woes 5 weeks ago:
I mean, your counterexample is already the epitome of exploitation, so I’m not sure citing it would exonerate Paradox here :D
- Comment on Players are now less "accepting" that games will be fixed, say Paradox, after "underestimating" the reaction to Cities: Skylines 2's performance woes 5 weeks ago:
I mean, your counterexample is already the epitome of exploitation, so I’m not sure citing it would exonerate Paradox here :D
- Comment on STAR WARS Jedi: Survivor gets Denuvo DRM removed, plus performance improvements 2 months ago:
Fallen Order ran well for me on my potato (GTX 970 + some 4th gen i5) back when I played it. I’m not sure how my new rig will handle Survivor, but I’m starting to be cautiously optimistic.
- Comment on Steam Beta adds new shortcut key to save a clip of recent gameplay 2 months ago:
That’s not even correct. I said “not all that useful” and then “next to useless”. Never “absolutely useless”.
It’s a simplification to condense the core point:
People say “I like this! This is useful!”
You say “It’s not all that useful”
I reply “It is to me”
You double down “next to useless”
I say “For you maybe, but for me it’s very useful”The essence is that it’s not very useful to you, but it is for others. Yet you steamroll over that (subjective) take to double down on how shitty it is.
The whole point of this feature is to provide something built into Steam that works without a whole bunch of fiddling like other recording software.
It does. It’s a built-in utility to record gameplay clips. That’s neat.
It currently fails at that on Linux because the implementation of it is half-assed.
It’s lacking one feature, yes, but I’d not call that a failure if plenty of people seem fine without it.
That is my position.
Rich, coming from “You’re wrong when you say it’s useful”.
End of conversation.
“I’m right, you’re wrong and I refuse to hear otherwise”
Alright then. I figured you were genuinely confused and thought maybe seeing the other perspective could help clear things up. Guess you’d have to actually look for that to work.
- Comment on Steam Beta adds new shortcut key to save a clip of recent gameplay 2 months ago:
Your opinion is posited as an absolute: “This is useless” suggests you consider it useless in general. People arguing otherwise are challenging that general claim by providing examples where it can be useful.
They’re not invalidsting your subjective perception that it’s not particularly useful for your primary use case. In fact, I’ve seen explicit acknowledgements that your use case will require different tools. If anything, your doubling down on the assertion that it is useless invalidates those that do find it useful.
For contrast, consider the more personal phrasing “This isn’t really useful to me, because I generally clip conversations and it doesn’t capture my mic.” This both respects that other people may find it useful and makes it clear why you don’t.
Aside from the semantics, you might be able to work around the issue by customising your audio setup, which is something I don’t know if Windows lets you. I don’t know what exactly it captures and what audio server you use, but if it can be pointed at a specific virtual device, you might be able to loop back your audio input to that device and use a combine-stream to route your other audio both to that virtual and your actual pysical output device.
- Comment on Steam Beta adds new shortcut key to save a clip of recent gameplay 2 months ago:
Are you talking about in-game voice chat, that should be available to the game to record, or a third party tool that probably shouldn’t? If the game doesn’t need your mic, it shouldn’t access it; if it doesn’t access it, it’s not part of the gameplay recording.
That doesn’t mean it’s “not all that useful”, Linux or otherwise, just because it doesn’t cover your specific use case. I can definitely see myself using it to record brief clips - on linux - without having to run OBS in the background.
- Comment on Deadlock from Valve may need this quick-fix on Linux 2 months ago:
To save you a click: Crashes on connecting with servers may be related to the default
vm.max_map_count
being too low. You can increase it temporarily withsudo sysctl -w vm.max_map_count=1048576
or permanently set that value in your “/etc/sysctl.conf” file or “/etc/sysctl.d” depending on your distribution. - Comment on Vanguard takes screenshots of your PC every time you play a game 6 months ago:
How would that invalidate their findings?
- Comment on Fortnite will let you hide "confrontational" emotes, including the game's most popular 6 months ago:
In SWTOR, there was a similar thing where max level players from one faction would camp out near story objective areas of the other. Eventually, someone would go back to the fleet and call for help, you’d get the same counter-posse, they’d duke it out and it was a lot of fun…
…for the max level players participating in this. For my lower level self just trying to advance my storylines, getting barricaded was fucking awful. All I could do was sit there until hopefully some help arrived or the opponents would get bored. Or, of course, I could do something more fun with my time.
Like quitting the game and playing something that doesn’t allow some assholes to stonewall my progress.
Yes, I could have started over on a PvE server or played a different character or looked for something else to do in game, but none of that fixes “I want to advance this character’s story and can’t because some people think shooting down defeneless noobs is fun”.
They did eventually introduce a patch that capped your max level and equipment power based on a planet’s intended level range (e.g. if the planet had quests in the 16-20 range, your level would get scaled down to 24) which made camping and killing noobs less viable and seemed to have fixed that (though I never really checked, I didn’t play as much anymore by that point).
If the fun of assembling a counter attack gets sacrificed for the sake of that counter attack no longer being needed, that’s a win in my book. People who enjoy PvP can play PvP matches (though idk if WoW has that) and the rest of us can deal with the occasional “encounter a hostile player and stare at each other, silently trying to determinr whether you’ll both go your ways or whether you’ll pull a proper FOR THE EMPIRE and hope they don’t have any friends nearby that you didn’t see”.
- Comment on $70 titles are doomed to go “the way of the dodo” says Saber Interactive CEO 6 months ago:
Isn’t it a recurring pattern with rapid growth in kew industry sectors? The industry eventually outpaces the actual market, is carried on for a bit by momentum, and then finally the bubble between what they’re investing to get and the actual earnings grows too large and starts deflating, so investors start trying to cut the losses. And it’s the workers that pay the bill, because they suddenly need a new employer.
- Comment on $70 titles are doomed to go “the way of the dodo” says Saber Interactive CEO 6 months ago:
Palworld copies so much from Pokemon that I’m just waiting for Nintendo to finally bring a lawsuit
- Comment on Last year's top guilty favourite action game has received a big free combat update 7 months ago:
Wouldn’t have been hard to name the game in the title, at the very least