Kalashnikov
@Kalashnikov@lemmygrad.ml
- Comment on Denuvo has been broken, company promises countermeasures against new DRM bypasses — zero-day game releases become norm as security concerns mount over hypervisor-based bypass 14 hours ago:
This is not scary at all. You must trust any code that you execute on your computer. Pirated games, if they were malicious, can already get whatever they want done on your computer, because you are giving it arbitrary code execution privileges. Fortunately there is a vast network of p2p and scene crackers that are trustworthy, who you can trust (even more so than some publishers) to respect your user rights.
The level of access hardly matters. If you were a malware developer masquerading as a legitimate cracker, there are many privilege escalation tricks you can use once you have any amount of access to a machine. And even if you didn’t, the lowest level of access is typically enough to do financial crimes (stealing browser cookies to access your bank account, or ransoming your documents folder).
- Comment on Denuvo has been broken, company promises countermeasures against new DRM bypasses — zero-day game releases become norm as security concerns mount over hypervisor-based bypass 14 hours ago:
Piracy gives you a better user experience than paying for games. Take steam - you have to run a proprietary application to launch your games, which can take these games away at any time, can modify your games to remove copyrighted music, leave them in unplayable states etc. Not to mention the performance impact from DRM, and the constant badgering about accounts/updates/logins/restrictions.
With piracy, everything is seamless. Go to your trusty repacker, click download, click install, and now you have a game that you cna enjoy for the rest of your life.
- Comment on Denuvo has been broken, company promises countermeasures against new DRM bypasses — zero-day game releases become norm as security concerns mount over hypervisor-based bypass 15 hours ago:
There is no universal law that makes it so that DRM will always be broken. In many cases they are, but in many other cases they aren’t. At the end of the day, they could offload so much of the processing to remote servers that you would basically be playing a cloud game, and that would be the end of bypassing and removal of DRM because they would control the hardware.