Comment on DLSS Multi-Frame Generation Is Now Easier To Enable On Steam Deck, And It Makes Gameplay Worse
paraphrand@lemmy.world 3 days agoExactly. Frame gen is trash if you can only hit like 28 FPS before turning it on. But if you are already over 60, it can be fine.
But there is always a latency penalty, and that’s why if you can’t make frame rate without it, you are just digging a deeper hole latency wise.
brucethemoose@lemmy.world 2 days ago
Ah, right.
That’s sad. AFAIK Oculus developed more integrated interpolation (and, separately, warping) to help with perceived latency:
www.uploadvr.com/reprojection-explained/
But that’s like lost magic these days.
paraphrand@lemmy.world 2 days ago
That one is a bit different because it’s intended to fill in hitches and small dips. It’s not magic. It won’t take you from 60 to 90 fps the whole time. That won’t be a nice experience.
In fact, people usually turn off the version valve made for SteamVR when using VRChat because VRChat almost never meets frame rate in most busy worlds. And it’s better to just have a lower frame rate instead of warped and interpolated frames. It’s counter intuitive but true.