I guess the npcs are gonna be pretty dumb then.
Pogogunner@sopuli.xyz 22 hours ago
The game industry really needs GTA 6 to be successful for so many reasons. They cannot afford to ruin any part of it with AI
paraphrand@lemmy.world 20 hours ago
jeeva@lemmy.world 19 hours ago
Though I see what you’re saying,… Damn, dude, read the room.
paraphrand@lemmy.world 18 hours ago
Yeah, that’s fair.
I try to have conversations like one would IRL too often. Just a snarky joke. You know?
On the topic of words, it’s too bad we need to invent a term for the AI in, say, GTAV to clarify communication now. This guys team was around for 7 years, and no one was angry at AI 7 years ago. It seems like they only became the modern version of “the AI team” in more recent years as the bubble and hype grew. Sounds like they were emerging technologies and dev ops. Not the “use AI to generate posters to plaster on walls” team.
yes_this_time@lemmy.world 17 hours ago
I do wonder, how would llms make a game more fun? I can see more realistic, and realism could help immersion I suppose.
But what about actual game elements? One challenge would be that they would need either heavy guardrails, or be a specifically trained model that makes sense in the context of the game.
One interesting game element could be if an NPC interacts with the world and “reasons” and “remembers” events.
VoodooAardvark@lemmy.zip 21 hours ago
lolwut?
ech@lemmy.ca 13 hours ago
Except GenAI/GAI stands for “General Artificial Intelligence”, not Generative. The latter term was coined when the former was used to point out how much of a scam “AI” was, to capitalize on the ignorant not knowing the difference and conflating the two.
GregorGizeh@lemmy.zip 12 hours ago
I have not seen the term in this context before though, in my opinion the far more common acronym is AGI. I thought genAI referred to generative ai as well.