why should they care about consoles, exactly? Especially when we know that a bunch of licensing requirements from consoles are literally giving control of your project to Microsoft/Sony/Nintendo
Comment on Star Citizen Just Had its Biggest Crowdfunding Day Ever With $3.5 Million in 24 Hours
PlasticExistence@lemmy.world 11 months agoStar Citizen is only available on a single platform too. At least Cyberpunk was multiplatform.
orrk@lemmy.world 11 months ago
PlasticExistence@lemmy.world 11 months ago
It’s relevant because it’s the most expensive game ever, yet it only targets one platform. The second most (and others) can at least justify some of their expense because they’re targeting multiple platforms which does have a cost.
orrk@lemmy.world 11 months ago
ok AND? the fact that it’s the most expensive game ever already clashes with the policy of publishing with console service providers, there are drawbacks beyond cost to porting software to console, and I will remind you that both Microsoft and Sony are Running AMD64_X86 architecture so porting isn’t the difficult part.
it’s not my fault if you fall for console ports justifying price.
PlasticExistence@lemmy.world 11 months ago
Ok thanks for the reminder about something you clearly aren’t educated on.
Star Citizen fanboys, Jesus.
Furbag@lemmy.world 11 months ago
SC wouldn’t run on any console currently in production, and even if it could/did, you’d own a console several generations newer than what it was meant to play on by the time it officially released.
PlasticExistence@lemmy.world 11 months ago
That’s assuming it will eventually be released in a finished form