I think it’s important to remember that the last steam controller did not do well financially. It’s very likely that this is a first run to test the waters a bit with actual orders before ordering 2 million controllers where 90% end up in warehouses.
Also we know that they’ve been struggling with manufacturing and everything overseas is completely fucked right now. Could be that the wanted to get something out the door now vs indefinitely waiting longer.
sp3ctr4l@lemmy.dbzer0.com 5 days ago
Valve doesn’t have the scale.
They’re nowhere near as big of companies as Nintendo, Microsoft, Sony.
They retooled the place that was making Steam Decks… into being the place that makes Steam Controllers.
Because that would be more affordable than renting out and kitting out an entirely new production somewhere near Shenzen or whatever.
They’re not big enough to get first dibs, preferential contract bulk pricing, from component manufacturers.
In the ocean they’re swimming in?
They’re bass or salmon, compared to dolphins, sharks, orcas.
I made a joke about this being an ‘artisinal, small batch’ controller in another thread, but it basicslly isn’t a joke, if you understand the scales involved.
zqps@sh.itjust.works 4 days ago
The number of employees is pretty meaningless in this context, and it’s telling that is the only metric you cite. The number of active users would be far more meaningful.
sp3ctr4l@lemmy.dbzer0.com 4 days ago
Oh its telling of me, huh?
Tell me you’ve never worked in an industry that made or moved actual things without telling me you’ve never worked in an industry that made or moved actual things.
Active number of users on servers you are paying someone else to physically operate and maintain has nothing to do with orchestrating an international manufacturing and shipping program.
Its an entirely different animal.
zqps@sh.itjust.works 4 days ago
Yeah because that’s not totally something you can outsource just as easily.
You’re arguing as if Valve is a logistics company.