sp3ctr4l
@sp3ctr4l@lemmy.dbzer0.com
- Comment on [Game] Doom the Dark Ages will not run well on steam deck at release 1 day ago:
I’m honestly quite interested to see how well the Switch 2 handles CP77.
Also, I edited a bit and added more to my comment likely as or after you made yours.
hardwaretimes.com/doom-the-dark-ages-gpu-benchmar…
This says a 4060ti can do Dark Ages at about 50fps at 1080p.
Looking at other benchmarks, it … oddly looks like the 8gb vs 16gb version of the 4060ti perform essentially exactly the same
I mean I guess that counts if you’re a 1080p person… I tend to think of 1440p 60fps, everything on ‘ultra’, as a minimum threshold these days for ‘running ray tracing well’, as raytracing becomes exponentially more performance costly as you go above 1080p… which is the whole reason modern frame upscaling and framegen had to be invented.
A 4060ti cannot run Doom Dark Ages, 1440p at 60 fps. Unless you turn down some other graphics settings… I am not seeing that in any benchmarks.
If 1080p is your benchmark than sure, I guess a 4060ti can almost run at 60 fps.
Also… I am using currently actually existing prices, not MSRP, as my basis for the previous statement.
There are very, very few 4060tis (16gb) actually available new right now, $600 is the lowest US price I am seeing, though there are a good number on eBay going for around $550, so I guess there’s another technical ‘you got me on that one.’
- Comment on [Game] Doom the Dark Ages will not run well on steam deck at release 1 day ago:
The only stuff that can run ray tracing well (60fps or better, well) are currently GPUs that cost … $600 if you’re lucky, more like starting at $825 or $850, going up to $2000+.
This is independent of AMD or Nvidia, at this point. Yes, you can get better RT out of an Nvidia card, but you’ll be paying significantly more.
What you mean to say is: Games with forced RT instead of actual graphics options force you into the Nvidia monopoly.
…
Handhelds can’t handle RT.
Like just none, barring adding on an eGPU.
Switch 2 could be an exception, but I doubt it’ll be able to do more than 30fps with RT on, with say, Cyberpunk 2077.
The only reason consoles can handle RT at all is because they use checkerboard rendering, which is basically sort of a mix between using interpolated frames and also upscaling.
480p fully renders each frame, 480i only updates half the pixels on the screen each frame, usually with alternating scanlines.
Checkerboard rendering is more or less another way of doing that, but in a checkerboard pattern, that also upscales by a factor of two… so when a console says its outputting at 4k, thats true, but it isn’t rendering at 4k.
…
The steam deck overlay does have a half rate shader rendering option, I have found this helpful in certain games/emulators… though sometimes it makes too much of the game look like too much ass, when it is either heavily reliant on shaders and/or they are wildly unoptimized.
It is theoretically possible that this option could help at least somewhat… the author mentions trying deckyframegen on a game that just came out, apparently having no idea that decky framegen needs time to… you know, incorperate some other mod that figures out how to hack FSR into the game, or do it themselves.
Either that, or go into the game’s config files and see if there is some value or toggle that can be flipped to just actually turn RT off… which I guess at this point just is what people would and have called a ‘graphics mod’ for many other games where something like this is done.