sp3ctr4l
@sp3ctr4l@lemmy.dbzer0.com
- Comment on Microsoft dives into the handheld gaming PC wars with the Asus ROG Xbox Ally 2 weeks ago:
AMD open sources their drivers too.
Ah, right, duh.
Ok so yeah, uh… the Z2 Extreme supposedly is going to have some kind of ‘AI’ functionality or additional component… god knows what that means…
Theoretically it could be more difficult for open source devs to fully leverage that, even if the drivers are open source…
But yeah, for the rest of it, it probably would not take much time at all given that Bazzite and SteamOS already run on the last generation of the same chips.
- Comment on Microsoft dives into the handheld gaming PC wars with the Asus ROG Xbox Ally 2 weeks ago:
Damn.
I’d never heard of any of that.
Thanks for letting me know!
- Comment on Microsoft dives into the handheld gaming PC wars with the Asus ROG Xbox Ally 2 weeks ago:
I’m sorry, I don’t follow… what?
I am talking about the mass FPV drone attacks Ukraine just did inside Russia, by rigging up a bunch of semi-trucks as essentially road borne aircraft carriers.
- Comment on Microsoft dives into the handheld gaming PC wars with the Asus ROG Xbox Ally 2 weeks ago:
Pretty much exactly.
There are so, so many tech bros who build their identity around not being replacable… when in fact, they are.
Then their identity collapses and they become crypto bros, some other kind of obvious start-up scammers…
- Comment on Microsoft dives into the handheld gaming PC wars with the Asus ROG Xbox Ally 2 weeks ago:
I end up using the stick for movement, the pad for aiming.
And, due to a hand/wrist injury… switched the aiming to the left pad, and movement to the right stick, and then the right trigger is still fire, and the right track pad is a 4 way gated set of ‘buttons’.
In desktop, ive got the left pad moving the mouse, up click on the right pad is left click, down click on the right pad is right click… and then any kind of click on the left pad is screen zoom.
Yep, its weird, but I love it lol.
- Comment on Microsoft dives into the handheld gaming PC wars with the Asus ROG Xbox Ally 2 weeks ago:
Its much more real than you think.
… What do you think an FPV aerial drone control set up looks like?
- Comment on Microsoft dives into the handheld gaming PC wars with the Asus ROG Xbox Ally 2 weeks ago:
Sorry, I edited in more details after you replied.
But uh yeah, as you yourself have said… MSFT is very good at being secretive and opaque… even internally, there is a massive culture of compartmentalizing information, to say nothing of outward facing info.
I would say that untill independent reviewers get their hands on these things to do teardowns and benchmarks, trust nothing, all their claims are just marketing BS.
Im not saying this version of Windows won’t be better than mainline Windows.
I am saying I’ll eat a sock if it ends up being even as efficient as SteamOS or Bazzite in a same hardware same game same settings frame rate test of 20ish modern games.
- Comment on Microsoft dives into the handheld gaming PC wars with the Asus ROG Xbox Ally 2 weeks ago:
I mean, I can’t of course prove anything, but uh.
I used to work for MSFT.
I very much doubt thet are capable of meaningfully streamlining Windows.
And uh also no, no, the SteamOS Benchmarks came out less than a week before this announcement.
This announcement means they have been working on this project for a year or so, at least, and just haven’t publically mentioned anything definitive untill now.
They already have the whole thing designed and agreemenrs worked out with all the mfg partners involved.
You don’t do a public announcement for a release in a few months unless you’ve got the assembly line and logistics systems in place ready to start cranking these things out after maybe a few more weeks of minor touchups.
- Comment on Microsoft dives into the handheld gaming PC wars with the Asus ROG Xbox Ally 2 weeks ago:
So… if this device does not come with some kind of even more locked down than normal bootloader/uefi/tpm system…
We know that SteamOS is roughly 15% faster at running games, 15% more fps in a same for same hardware and game settings comparison.
They say its running a stripped down (aka debloated) version of Win 11, but frankly, I call bullshit.
Sure, it may take a bit for proper driver support to be developed for the new Z2 apus… but uh…
You can just buy this thing, wipe out windows, flash SteamOS or Bazzite onto it, and get more FPS, and now you basically exist in the SteamOS ecosystem (or also GOG or whatever).
At that point, MSFT has functionally built a product that will be used on their competitor’s ecosystem… when the whole point of this thing is to keep people in the Xbox ecosystem.
Uh, also… does this thing come with CoPilot?
Is it just gonna be or at least be capable of … snapping automatic acreen grabs of everything you are doing, all the time?
- Comment on [Game] Doom the Dark Ages will not run well on steam deck at release 1 month ago:
I’m honestly quite interested to see how well the Switch 2 handles CP77.
Also, I edited a bit and added more to my comment likely as or after you made yours.
hardwaretimes.com/doom-the-dark-ages-gpu-benchmar…
This says a 4060ti can do Dark Ages at about 50fps at 1080p.
Looking at other benchmarks, it … oddly looks like the 8gb vs 16gb version of the 4060ti perform essentially exactly the same
I mean I guess that counts if you’re a 1080p person… I tend to think of 1440p 60fps, everything on ‘ultra’, as a minimum threshold these days for ‘running ray tracing well’, as raytracing becomes exponentially more performance costly as you go above 1080p… which is the whole reason modern frame upscaling and framegen had to be invented.
A 4060ti cannot run Doom Dark Ages, 1440p at 60 fps. Unless you turn down some other graphics settings… I am not seeing that in any benchmarks.
If 1080p is your benchmark than sure, I guess a 4060ti can almost run at 60 fps.
Also… I am using currently actually existing prices, not MSRP, as my basis for the previous statement.
There are very, very few 4060tis (16gb) actually available new right now, $600 is the lowest US price I am seeing, though there are a good number on eBay going for around $550, so I guess there’s another technical ‘you got me on that one.’
- Comment on [Game] Doom the Dark Ages will not run well on steam deck at release 1 month ago:
The only stuff that can run ray tracing well (60fps or better, well) are currently GPUs that cost … $600 if you’re lucky, more like starting at $825 or $850, going up to $2000+.
This is independent of AMD or Nvidia, at this point. Yes, you can get better RT out of an Nvidia card, but you’ll be paying significantly more.
What you mean to say is: Games with forced RT instead of actual graphics options force you into the Nvidia monopoly.
…
Handhelds can’t handle RT.
Like just none, barring adding on an eGPU.
Switch 2 could be an exception, but I doubt it’ll be able to do more than 30fps with RT on, with say, Cyberpunk 2077.
The only reason consoles can handle RT at all is because they use checkerboard rendering, which is basically sort of a mix between using interpolated frames and also upscaling.
480p fully renders each frame, 480i only updates half the pixels on the screen each frame, usually with alternating scanlines.
Checkerboard rendering is more or less another way of doing that, but in a checkerboard pattern, that also upscales by a factor of two… so when a console says its outputting at 4k, thats true, but it isn’t rendering at 4k.
…
The steam deck overlay does have a half rate shader rendering option, I have found this helpful in certain games/emulators… though sometimes it makes too much of the game look like too much ass, when it is either heavily reliant on shaders and/or they are wildly unoptimized.
It is theoretically possible that this option could help at least somewhat… the author mentions trying deckyframegen on a game that just came out, apparently having no idea that decky framegen needs time to… you know, incorperate some other mod that figures out how to hack FSR into the game, or do it themselves.
Either that, or go into the game’s config files and see if there is some value or toggle that can be flipped to just actually turn RT off… which I guess at this point just is what people would and have called a ‘graphics mod’ for many other games where something like this is done.