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Valve employee Pierre-Loup Griffais talks more about anti-cheat support for Linux/SteamOS on FPS Podcast #83

⁨145⁩ ⁨likes⁩

Submitted ⁨⁨2⁩ ⁨days⁩ ago⁩ by ⁨mr_MADAFAKA@lemmy.ml⁩ to ⁨steamdeck@sopuli.xyz⁩

https://files.catbox.moe/r57i66.mp4

www.youtube.com/watch?v=yvu66Y2VLq8

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Comments

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  • Lemmchen@feddit.org ⁨2⁩ ⁨days⁩ ago

    TL;DW?

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    • tiramichu@sh.itjust.works ⁨2⁩ ⁨days⁩ ago

      Valve are working on what they can from the OS side, but fundamentally there’s no silver bullet and it’s up to game devs to implement anti-cheat in a way that works for SteamOS if they want games that require anti cheat to work.

      My personal interpretation is that we remain in the same situation as ever, and games which have invasive anticheat will continue to not work on Linux unless the game developers make them work - and publishers won’t do that until Linux as a gaming platform has sufficient market share that they would lose a large chunk of money by not supporting it.

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      • Tanoh@lemmy.world ⁨2⁩ ⁨days⁩ ago

        It is also possible that microsoft will disallow it in the future. Even they realise what a huge attack vector it is.

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      • Tattorack@lemmy.world ⁨2⁩ ⁨days⁩ ago

        Valve has a lot of work cut out for them. Not on the development side as much as on the general adoption side.

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    • thingsiplay@beehaw.org ⁨2⁩ ⁨days⁩ ago

      It’s only 2 minutes video, so I recommend to watch to listen to the source yourself.

      The interviewer asks about Anticheat situation and Valve employee responds they are working to make it as easy as possible for developers to support Anticheat and build. Hardware modules are in place and whenever help needed, Valve tries to help the developers. But ultimately it is up to the developers to support.

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      • Lemmchen@feddit.org ⁨1⁩ ⁨day⁩ ago

        My bad. I’ve clicked the YouTube link and seen that it was two hours long, but didn’t see the clip you actually posted.

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    • Midnitte@beehaw.org ⁨2⁩ ⁨days⁩ ago

      There’s no reason your games anticheat shouldn’t be working under Linux.

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      • thingsiplay@beehaw.org ⁨2⁩ ⁨days⁩ ago

        No reason is not entirely correct. If the Anticheat system only works at Kernel level, then it would not work on Linux. But they can opt in into a Linux version of the Anticheat system, that does not require Kernel level access. But that comes at a risk, because this is easier to work around as a cheater. Also do some Anticheat systems not require the hardware TPM module?

        Plus if they don’t know much about Linux, its harder to support that platform as well. Because its not just about the Anticheat, but if the game runs on Linux, they have to make sure every component runs well too. Which they do often, but if any problem arises, they could get bombarded with Linux issues they do not entirely understand.

        While in most cases the Linux support could be “easily” possible, as some games show it. One cannot just argue that there would be “no reason” why the Anticheat doesn’t work on Linux. There are technical reasons.

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  • scintilla@crust.piefed.social ⁨1⁩ ⁨day⁩ ago

    Kernel level anti-cheat is a no go for me. Some people have talked about companies releasing patched kernels for Linux to allow them to exist but I genuinely think if you do that to your system you’re asking for it when inevitably some vulnerability is detected and it breaks your physical machine.

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  • melfie@lemy.lol ⁨1⁩ ⁨day⁩ ago

    I already don’t trust games and appreciate being able to run them in Lutris as a Flatpak where at least they can be run somewhat sandboxed, in addition to revoking their network privileges so they can’t phone home and spy on me. If a game essentially wants to run a rootkit, hard pass.

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