9point6@lemmy.world 1 week ago
Not entirely sure I fully agree with the sentiment, at least with my understanding of the terms.
Roguelike: generally procedurally generated, dungeon crawler with permadeath, meta-progression optional, but not required
Roguelite: generally procedurally generated, non dungeon-crawler game with permadeath, meta-progression becomes a defining aspect of the genre
Balatro is a “Poker Deck-builder Roguelite” if you want to get super specific, all of those words tell you something different about the game
StillAlive@piefed.world 1 week ago
That’s exactly what he’s saying. He’s tired of getting proposals for way too many rouguelike deckbuilders and nothing else.
Fandangalo@lemmy.world 1 week ago
I think the other poster is highlighting the semantic difference of rogueLIKE (copies Rogue’s mechanics closely) with rogueLITE (a general game design pattern with randomized content).
You both agree on the sentiment & general ideas.