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"Roguelike can be anything": Krafton exec is very tired of being pitched "Balatro with different cards"

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Submitted ⁨⁨13⁩ ⁨hours⁩ ago⁩ by ⁨GamingBot@lemmy.zip [bot]⁩ to ⁨gaming@lemmy.zip⁩

https://www.rockpapershotgun.com/roguelike-can-be-anything-krafton-exec-is-very-tired-of-being-pitched-balatro-with-different-cards

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  • prole@lemmy.blahaj.zone ⁨11⁩ ⁨hours⁩ ago

    How come suddenly every other video game article seems to be about this Krafton company? Never even heard of them before the Subnautica 2 drama

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  • 9point6@lemmy.world ⁨11⁩ ⁨hours⁩ ago

    Not entirely sure I fully agree with the sentiment, at least with my understanding of the terms.

    Roguelike: generally procedurally generated, dungeon crawler with permadeath, meta-progression optional, but not required

    Roguelite: generally procedurally generated, non dungeon-crawler game with permadeath, meta-progression becomes a defining aspect of the genre

    Balatro is a “Poker Deck-builder Roguelite” if you want to get super specific, all of those words tell you something different about the game

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    • StillAlive@piefed.world ⁨10⁩ ⁨hours⁩ ago

      That’s exactly what he’s saying. He’s tired of getting proposals for way too many rouguelike deckbuilders and nothing else.

      And that’s a roguelike deckbuilder problem,” he went on. “I’m sorry if anybody here is making a roguelike deckbuilder. But that genre is is too narrow for you to differentiate far enough from anything else, right? Genre is a misnomer. Roguelike isn’t a genre. Roguelike can be anything. It can be an FPS or a deckbuilder, anything. If you tell me, you have a roguelike game, I have no idea what you’re making.”

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      • Fandangalo@lemmy.world ⁨10⁩ ⁨hours⁩ ago

        I think the other poster is highlighting the semantic difference of rogueLIKE (copies Rogue’s mechanics closely) with rogueLITE (a general game design pattern with randomized content).

        You both agree on the sentiment & general ideas.

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