LLM NPCs are already a thing and they’re awful.
Comment on Unreal Engine 6 is all about Generative AI, Fortnite and the Verse
metermatic26@lemmy.world 5 hours ago
For once this is an AI application I’m actually rooting for.
Imagine scripting, or texture design, or lighting, or terrain mapping made easy by advanced models.
Heck, even something as basic as having NPC dialogue being powered by an LLM would be awesome.
Chronographs@lemmy.zip 3 hours ago
rursta@retrolemmy.com 4 hours ago
But who will afford all the hardware required to compute these🙃
MurrayL@lemmy.world 2 hours ago
The fact you think NPC dialogue is something ’basic’ shows how little you know about narrative design, unfortunately.
metermatic26@lemmy.world 1 hour ago
No, not at all. I was referring to t LLM’s as ‘basic’ applications of AI.
And I’m not talking about having ChatGPT write your dialogue, but more subtle applications like having your player enter their own questions or responses, running the input through a language model and then selecting the most appropriate (pre-defined) response.
In other words, creating the illusion of a more authentic interaction even though you are still railroading the player.
RadioEthiopiate@lemmy.zip 7 minutes ago
To be fair, you don’t need an LLM for that. The earliest text-based RPGs operated on free text input from the player, which would trigger actions based on keywords. (e.g., “go north”, “pick up lantern”, etc.")
You could do the same thing with dialogue. It’s just a bunch of work and kinda clunky, but so is talking to a chatbot.