Do you happen to have a link? I’d be interested in reading more.
Comment on Star Citizen Just Had its Biggest Crowdfunding Day Ever With $3.5 Million in 24 Hours
dustyData@lemmy.world 11 months agoI once saw a comment on a SC update video from a guy who claimed to have backed up SC as a teenager, went to college, entered the industry, was part of a team from start to shipping a video game. twice, and still SC is in pre-alpha. He said that now as a veteran of the industry he realizes that SC is a scam. Like, 99% of the stuff they hyped as their envelope breaking new tech for video games, has already been done by dozens of games at a fraction of the cost.
drislands@lemmy.world 11 months ago
dustyData@lemmy.world 11 months ago
Dude, it was a random comment on a YT video about 8 months ago. I have zero chance of finding it again. It’s just an anecdote. So, as much as I hate to say it, just…trust me bro.
c0mbatbag3l@lemmy.world 11 months ago
Yeah, server meshing at the scale they did it has been possible for years. The issue is overlapping it at the planetary and multi system scale for hundreds of thousands of people and all of their inventory objects simultaneously.
They essentially just handed these objects to a master server that has to monitor all of them, instead of having each client server doing it individually. It’s like a backup technology that can respawn all tracked items in the event of a server failure. They’ve basically just added redundancy. I don’t foresee performance being improved when this overlord monitoring server inevitably gets taxed to capacity tracking everyone’s shit.