dustyData
@dustyData@lemmy.world
- Comment on Humane recalls the AI Pin’s charging case due to overheating concerns 1 month ago:
They’re desperate to get bought and cash out a golden parachute.
- Comment on Ubisoft Director Claims "Non-Decent Humans" Are Wishing For Company's Demise 2 months ago:
I suppose that I’m not a decent persona because fuck Ubisoft. I hope all the devs and working people in that company find better jobs, with better pay and better life-work balance, and they all have stable and successful lives. But I have absolute zero simpathy for a millionaire’s wallet. I hope the employee abusing and unethical monetization company dies a gruesome and humiliating death.
And to come from the monetization director, the scummiest position inside. I will never tire of saying this. Fuck Ubisoft, and fuck Chassard for trying to guilt trip his customers as well.
- Comment on Bazzite is the next best thing to SteamOS while we wait on Valve 2 months ago:
Playing Windows only games from the epic store on a steam deck running Linux is a weird but pretty awesome flex. Emulating Nintendo games on it is the ultimate fuck you to Nintendo.
- Comment on Black Myth: Wukong shows very clearly Valve are selling a lot of Steam Decks 3 months ago:
I think it was a one time grant for lutris or something, not Wine. It wasn’t out of their good heart or ethical fibre. It was also a one time thing 5 years ago for so little money that it wouldn’t cover even a single developer for a single year.
- Comment on 64GB and 512GB Steam Deck LCD models are 15% off until July 11th, 10 AM PDT 5 months ago:
Awesome, Valve still won’t take my money even at full price.
- Comment on Steam Deck game library now 29% larger than that of Nintendo Switch 6 months ago:
If they were Ubisoft, Sony, Nintendo or any other shitty company they could block access to the Steam account or ban it outright, cutting me off hundreds of games. Hopefully, Valve is not like that yet. So, yes. I trust they wouldn’t do anything fucky when they notice that I’m connecting my Steam account to a device, theoretically, blocked in my region. But there’s some really intrusive shit you could do to prevent access or force it to be a piracy only machine.
- Comment on Steam Deck game library now 29% larger than that of Nintendo Switch 6 months ago:
The Deck is not sold in most parts of the world. This includes certain parts of Asia, Latin america, Australia, some European countries, and most of Africa. Essentially, if you’re not from the US, Canada, China or western Europe, buying a Deck directly from Valve is impossible. Import and distribution is also an impossibility. Region locking it still one of Valve’s biggest hurdles.
So, to acquire one I have to pay an overhead to a reseller willing to sello it to me, foot the import bill, the local tariff, pay the courier, and at the end of all the device will be under no guarantee, support or protection.
- Comment on Steam Deck game library now 29% larger than that of Nintendo Switch 6 months ago:
I’m tired of waiting for valve and soon will be getting one on the grey market.
- Comment on Sony gives up on forcing PlayStation Network for Helldivers 2 7 months ago:
Agreed, I said harder not impossible.
- Comment on Sony gives up on forcing PlayStation Network for Helldivers 2 7 months ago:
Sony learns that PC players are somewhat harder to fleece than console players. Will try to be gentler next time.
- Comment on Appliances with an off light. 1 year ago:
however many appliances in the wild
Vampire power is a thing, but not really that huge since regulations have launched the 1W initiative. The vampire power consumed by the average house in the US is less than a thousandth of the entire energy consumption. Less than a dollar per year. Of course, over a couple million homes we are talking about a few million dollars, that’s not nothing. But also, it’s less than a 0.001% of the entire grid residential electrical consumption. To cut power emissions and usage, that’s almost a non-issue at best, a distraction at worse.
- Comment on Appliances with an off light. 1 year ago:
The power draw from a single LED is nearly negligible. If it’s a heating appliance, for example, it’s several magnitudes more wasteful to turn it on, just to see if it heats properly. Even with other electronics the LED quickly tests functionality with almost zero power without having to power up the entire system which would use a ton of energy, since it assumes it is about to be used for its purpose.
- Comment on What moment from a video game made you cry? 1 year ago:
Brothers: A tale of two sons.
The game has a pretty unique mechanic. It makes you control two characters at the same time. It’s not a coop game, with optional solo. It’s strictly a single player game, where you use one controller to move two characters, the titular two sons, one on each control stick. Throughout the game you use movement and interactions with the environment to solve simple puzzles to remove obstacles in your way and travel to your destination. Usually, by having you do different things with each character simultaneously. After a while, it becomes second nature to control both brothers in a synchronous and flowing manner when you get used to the challenge of moving and paying attention to two different things at the same time.
spoiler
Near the end of game though, one of the brothers dies. Now, you are left with two control sets, but only one character. Puzzles similar to ones that you already solved, now you have to figure out how to solve them, on your own. This on its own is gutwrenching as you develop a familiarity and affection to both characters and their dynamic, as they grow from mutually annoyed siblings, to a well coordinated team of brothers who care and protect each other. But through the game, you’re also taught that the younger brother can’t swim, he doesn’t know how to. So whenever you have to cross a body of water, the elder brother had to carry the younger brother on his back. He is deadly afraid of being in the water since their mother apparently drowned herself. At the climax of the game, alone in the middle of the ocean, you have to swim to shore. The emotional kicker is as you discover that using the dead brother’s stick on your controller, which you haven’t touched in at least half an hour since the other brother died because it doesn’t do anything anymore, calls however upon the memory of the older brother when you swim. And you can hear him cheering and supporting the younger brother to find his strength and swim on his own, back home, to carry on and save their father’s life. It’s such an empowering and emotional moment.
The ending of that game still makes me tear up after all this years as it makes me think of my own family. Even writing this comment I’m getting emotional. And it does it all without a single line of dialogue, text or voice acting. All by animation and vocalizations along with game mechanics. It’s one of the most effective uses of gameplay I have ever seen in a video game and forever has made me think of this as one of my favorite games of all time.
Other video games, and things people call emotional are usually about story elements, plot lines, events on a character’s arc. Things that have books upon books of analysis and history. Not that they’re any less valuable or deserving of praise, but using gameplay this effectively to convey emotion is, however, kind of unique and rather harder to pull off effectively.
- Comment on Star Citizen Just Had its Biggest Crowdfunding Day Ever With $3.5 Million in 24 Hours 1 year ago:
Dude, it was a random comment on a YT video about 8 months ago. I have zero chance of finding it again. It’s just an anecdote. So, as much as I hate to say it, just…trust me bro.
- Comment on Star Citizen Just Had its Biggest Crowdfunding Day Ever With $3.5 Million in 24 Hours 1 year ago:
In Spanish we say “música paga no suena”. Or “Paid music (service) won’t play”. As in, if you actually want the DJ, Mariachis, or band to stay the whole party, withhold payment until the end. If you pay upfront they will arrive late and leave early. They already have the money on the bag, and no legally binding responsibility to actually deliver any product. Even with this new round of crowdfunding, tomorrow they could just claim they already delivered what could be done with the money and disappear into a fiscal paradise. And not a single chump who backed up this decade long fraud would have any single recourse to fight back.
- Comment on Star Citizen Just Had its Biggest Crowdfunding Day Ever With $3.5 Million in 24 Hours 1 year ago:
If you don’t know what you want except a nebulous dream, you can’t tell that you’re dissatisfied with what you actually have, and don’t realize that what you’re doing isn’t actually getting you anything. This applies to both the devs and the fans.
- Comment on Star Citizen Just Had its Biggest Crowdfunding Day Ever With $3.5 Million in 24 Hours 1 year ago:
I once saw a comment on a SC update video from a guy who claimed to have backed up SC as a teenager, went to college, entered the industry, was part of a team from start to shipping a video game. twice, and still SC is in pre-alpha. He said that now as a veteran of the industry he realizes that SC is a scam. Like, 99% of the stuff they hyped as their envelope breaking new tech for video games, has already been done by dozens of games at a fraction of the cost.
- Comment on Why is it apparently cool and fine for insurance companies to spend countless billions, trillions of our money constantly buying ad time? 1 year ago:
Ahhh, the Free Market™ in action. When human suffering is the only economically viable option.
/s
- Comment on Star Citizen Just Had its Biggest Crowdfunding Day Ever With $3.5 Million in 24 Hours 1 year ago:
I play mostly smaller games, and am very patient with my gaming habits. Haven’t bought a AAA game in a very long while. Still follow these kind of news because they trend set the whole industry and encroach everywhere with bad practice as big publishers represent the majority of the industry releases and also the grossest revenue.
- Comment on Why is it apparently cool and fine for insurance companies to spend countless billions, trillions of our money constantly buying ad time? 1 year ago:
I know, but that’s what literally it is. It’s even the historical origin of insurance as a concept. If you win, they have to pay your liabilities, if insurance wins, that means there hasn’t been any major accident or harm done. Either way, for the government, it’s a win-win. Either all it’s fine, or someone is ready to pay up the costs. The problem is, of course, scummy insurers who refuse to pony up their end of the bargain because they blew the money on ads, cocaine and hookers.
- Comment on Why is it apparently cool and fine for insurance companies to spend countless billions, trillions of our money constantly buying ad time? 1 year ago:
Well, it’s not your money. You’re gambling with them, your bet is that you’ll get sick or have an accident within X period of time, they’re gambling that you won’t. At the same time, to uphold your gamble, you have to do everything any sane person would do to avoid illness or accidents.
You pay the ante up-front, just like on gambling tables, that’s no longer your money. You’re down that money.
But, if your gamble gets an out, you get payed big time. Hopefully in the form of them covering a portion or a totality of your healthcare expenses. It’s a big dangerous casino, and as usual, the house always has the edge.
- Comment on Star Citizen Just Had its Biggest Crowdfunding Day Ever With $3.5 Million in 24 Hours 1 year ago:
It’s now a season bundle. But it was $10 per fatality x 3. One for Halloween, one for Thanksgiving, and one for Christmas. That was a total of $30 for a whole minute of cut-scenes. They successfully Overtone it, apologized and now it’s $10 for the three scenes. But yeah, now buying Fatalities is a thing, look forward for your Easter Fatality edition.
- Comment on Star Citizen Just Had its Biggest Crowdfunding Day Ever With $3.5 Million in 24 Hours 1 year ago:
I want shorter games with worse graphics made by people who are paid more to work less and I’m not kidding.
This thing is a scam, and you’re all being taken for chumps. The only worse fraud than SC is buying Fatalities on Mortal Kombat.
- Comment on So uhh.. how often should I be washing me towels? 1 year ago:
Also, never ever ever use fabric softener on towels. It ruins them by covering them in an oily thin compound that nullifies their ability to absorb water. And it takes so much work and many washings to fix them.
- Comment on How do you know if you can win in texas hold'em? 1 year ago:
Something not mentioned yet. Poker is a gambling game. You can say that it’s a game of signals, and reading the opponents. So, a big part is guessing what could the other players have based on their bets and what’s on the table. When you have a better hand, you can be more daring with your bets, and vice versa. But if it seems like all the players have bad hands, then being aggressive and lying could win you the pot.
The strategy is on the probabilities. This is a solved area of math. There are certain starting hands that are statistically more likely to form the best winning hands with the table than others. You can use that to decide how aggressively to gamble at the beginning. For example, a 2 and 7 off color is one of the worst. You’ll hardly win anything with that, but depending on what others do you could steal the blinds without a single card on the table. One of the best is a pair of Aces. You can be sure that you can out bet almost anything at the beginning. But if by the river there are only nonconsecutive, non-repetitve, off color numbers, you know the best you got is barely a pair. On that table, an aggressive player could be read as someone who lucked out with two pairs or even a straight. Now your hand isn’t as pretty as it was at the start. Thus the thrill of poker begins. Should you go in and be aggressive taking the risk. Or do you cut your losses. They could be bluffing.