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JPAKx4@lemmy.blahaj.zone ⁨1⁩ ⁨week⁩ ago

It heavily depends on the mod. For the mod I work on, Cobblemon, we need to touch a lot of rendering to make everything work correctly. Any custom shader requires interacting with openGL directly, as well as custom materials or custom rendering tricks.

Neoforge may provide some rendering help (I’m not as knowledgeable about neo) but Fabric is light on it. Modern java versions will be supporting both rendering APIs for a time, complicating things further.

Built in shaders from vibrant visuals should help simplify implementation details, and Molang has said some promising things about rendering and modding as well.

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