JPAKx4
@JPAKx4@lemmy.blahaj.zone
- Comment on One of the best deal on Steam right now. 1 week ago:
Actually, its official. MoLang is a language designed for Minecraft Bedrock, and we use a custom version of a java mod to add it into cobblemon for various uses. I must’ve typed molang so often that mojang corrects into it now
You are correct, it is a fork, and it has changed things significantly for the better but probably not taking away that rendering changes.
- Comment on One of the best deal on Steam right now. 1 week ago:
Its a huge team effort, I’m very proud of them and all the work that gets done every release.
I mean they totally could help, but the main work would be just redesigning things based on what mojang/mod loaders decide, they can be very opinionated at times. I’m not complaining though, this has been a long time coming and will make it better and easier, even if a little complicated for a period of time.
- Comment on One of the best deal on Steam right now. 1 week ago:
It heavily depends on the mod. For the mod I work on, Cobblemon, we need to touch a lot of rendering to make everything work correctly. Any custom shader requires interacting with openGL directly, as well as custom materials or custom rendering tricks.
Neoforge may provide some rendering help (I’m not as knowledgeable about neo) but Fabric is light on it. Modern java versions will be supporting both rendering APIs for a time, complicating things further.
Built in shaders from vibrant visuals should help simplify implementation details, and Molang has said some promising things about rendering and modding as well.
- Comment on Steam machine prices are live 1 week ago: