Comment on Halo 3 may be the greatest release in the history of the games industry
brucethemoose@lemmy.world 2 weeks agoTo be fair, a new open-world engine was a tall order for a “new” studio. Most AAAAs with bespoke engines fail.
…Which is why they should have just licensed CryEngine, probably?
But yeah. Specialized “AA” development is the sweet spot of gaming now, and Microsoft could have made sacks of cash simply licensing Halo out and sitting on their hands.
fruitycoder@sh.itjust.works 2 weeks ago
I’m glad opensource engines are really clawing there way up for this reason. If you are making something ambitious enough you almost need the ability to muck around with niche under pinnings but hopefully if it’s opensource they can both be standard and muck around