How does being a different game justify having loading screens between barren parts of the planet gathering resources? That’s the same activity people do in those areas in No Man’s Sky.
Cyberpunk doesn’t have any loading screen inside the city, but Starfield has multiple for cities that are a fraction of the size.
The whole game is broken up constantly by this, and having a story doesn’t make that necessary.
wildginger@lemmy.myserv.one 11 months ago
They are compared because they both are advertised as filling the same niche, of space exploration with emphasis on exploration.
aidan@lemmy.world 11 months ago
Except they don’t really? And I didn’t see that much. Starfield to me seemed like it was being advertised as for RPG fans, and that they would have a lot of dialogue. And that space was just a setting, not the main character.