Comment on "Without us, Bethesda games aren’t Bethesda games": Rallies against Microsoft layoffs at Elder Scrolls studio continue, with unionised devs' morale "on the upswing"

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shartgargle@lemmy.zip ⁨1⁩ ⁨day⁩ ago

You’re half right, half wrong. Upvoted anyways but I’ll tell you why.

Half of bethesdas problems are the engine they use. The other half are bad writing. Neither is the fault of the devs that got laid off. I may be wrong on this point but I don’t think any of the writing team got laid off.

And the engine choice isn’t their fault either, they continue to duct tape new features to a 30 year old engine and rely on modders and like 3 senior devs that understand how it “works”. It’s like trying to run AI on a Gameboy. The younger devs are working with one arm tied behind their back, and that isn’t their fault either.

The best thing about bethesdas games are the things left to the types of devs that got laid off. The environmental storytelling, the Easter eggs, and the overall feel of the game. The people making the decisions are still there, still making bad decisions, and fistfuls of money.

So I do feel for the people that got laid off thanks to managements poor decisions like wasting time porting 11 and 15 year old games to every new system that comes out, or mobile games and MMOs.

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